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Netflix in Talks to Bring a New Grand Theft Auto Title to Its Games Service: Report

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Netflix in Talks to Bring a New Grand Theft Auto Title to Its Games Service: Report

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Grand Theft Auto 6, Rockstar Games’ long-awaited sequel to 2013’s Grand Theft Auto 5, has left gamers parched, with no official announcement about its release from the developers. If you’ve been waiting for the next GTA title, however, there might be good news for you. It’s not GTA 6, but a new report claims that streaming giant Netflix is looking to add a Grand Theft Auto title to its games portfolio. There are no details on the game itself or its launch date, but a GTA release on the Netflix Games platform would likely be a mobile title.

According to a report in the Wall Street Journal, Netflix is planning to license the lucrative GTA franchise for a future release on its Netflix Games service. The report mentions that the streamer has held discussions with Rockstar parent Take-Two Interactive over plans to release a GTA title for its catalogue via a licensing deal. No details about the deal or the type of game planned for release are available just yet.

An active Netflix subscription grants you access to its Netflix Games service, a growing catalogue of games available to play on mobile and tablets. The streamer has recently also started testing its games on more devices. A new GTA title on Netflix Games would thus likely be a mobile title. It’s worth noting that mobile versions of mainline GTA titles already exist on both Android and iOS. Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas are available to download as part of the Grand Theft Auto: The Trilogy bundle on Apple’s App Store and Google’s Play Store. GTA: Chinatown Wars, a handheld title originally released on the Nintendo DS and the PlayStation Portable, is also available on both mobile platforms.

The WSJ report claims that Netflix is doubling down on its effort to bring more games to its subscribers and is focussed on adding higher quality titles to its roster, which can be played on TVs and PCs via game streaming. The streamer will reportedly also add games based on its hit shows, with Squid Game and Wednesday mobile games arriving in the coming months. Back in July, the company added The Queen’s Gambit Chess, based on its popular The Queen’s Gambit series starring Anya Taylor-Joy, to Netflix Games service on both Android and iOS.

Meanwhile, in August, Netflix announced that select subscribers in the US and Canada would be able to cloud stream a section of games from its portfolio on their TVs. Tests for game streaming on PC and Mac have also begun, with two games — Night School Studios’ Oxenfree and Molehew’s Mining Adventure — included in the testing period. Netflix subscribers will be able to use their phone as a controller, with a dedicated Netflix Game Controller app available to download on the App Store.

Netflix added two games to its library in October, bringing Paladin Studios’ Nailed It! Baking Bash and Thunder Lotus Games’ Spiritfarer to the service. Nailed It! is an arcade cooking game in the vein of Overcooked, while Spiritfarer is an adventure platformer with shipbuilding at its core.

While there’s no release timeline for the GTA title coming to Netflix, a GTA 6 announcement is perhaps even further away. Rockstar is hard on work on the next mainline GTA title, which we know will be set in Miami’s Vice City and will feature two playable protagonists, Lucia and Jason.


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Marvel’s Spider-Man 2 Review: Insomniac Games’ Ambitious Sequel Swings for the Fences

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Marvel’s Spider-Man 2 Review: Insomniac Games’ Ambitious Sequel Swings for the Fences

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What makes a good Spider-Man story? Aside from capturing the mythology of the quippy, affable, web-swinging hero, it also must present great adversity for him, and not just when he’s wearing the mask. It cannot be a Spider-Man story without Peter Parker. Unlike other superheroes who can wear a cowl and leave their identity behind, the two are inseparable. Spider-Man swings into a fight, but it’s Peter who takes the punch. It must also ground Spider-Man in the fragility of human experience. The wall-crawler is strong, but he must learn that we all break. A great Spider-Man story must also deal with personal tragedy. No matter how many times Spider-Man wins the day, it’s his loss that defines him. Marvel’s Spider-Man, Insomniac Games’ first attempt at telling such a story, succeeded on most, if not all, of these parameters. Aside from being incredibly fun to play — with polished web-swinging, an incredibly detailed New York City to explore, and butter-smooth, flowing combat — the first game understood the essence of a Spider-Man story, serving one of the best narratives for the hero perhaps seen across all forms of media.

But a wise man once said, with great power comes great responsibility. Marvel’s Spider-Man 2, Insomniac’s ambitious sequel that comes out October 20 on the PlayStation 5, has to shoulder the weight of that responsibility. It also has a much more complicated job to do. For starters, it also must tell a Miles Morales story, one that lives and breathes on its own, even as it’s inextricably linked to Peter Parker’s journey. And, it also choses to tell a Venom story, which can’t just get the same treatment as any other supervillain from Spider-Man’s rogues gallery. The villains in Spider-Man media are usually well-written and don’t just exist only as a foil to our hero. The first game charted Dr. Otto Octavius’ transformation into Doctor Octopus with great care, too. But Venom is a different beast altogether. Between the dark manifestations of Symbiote Spider-Man, the anti-hero reverence of Venom itself, and Insomniac’s decision to go in a different direction with the iconic character, Spider-Man 2 has to pull off a juggling act. It also has to incorporate Kraven the Hunter, a formidable villain in his own right, into the story in a way that doesn’t feel like a throwaway idea. And with so many moving parts, there is a high risk of the machine breaking down.

In the expert hands of Insomniac Games, however, Marvel’s Spider-Man 2 does justice to its every idea with astonishing style and incredible substance. It marries the freedom and fluidity of Spider-Man mechanics with the heart and soul of a Spider-Man narrative, and it does it with apparent love and reverence for the source material and obsessive attention to detail. And between the breathtaking action and its breakneck speed, Spider-Man 2 pauses in all the right moments to shine a light on its characters, even the ones who are supposed to be on the side. Just as Insomniac had promised, the game tells considered stories about the men behind the mask, the friends who stand by them and push them to be better, and their enemies who just about break them. There are no shortcuts here; both friends and foes are fully realized characters in Spider-Man 2. Over time, you get to know them as people and understand what drives them to do what they do. The personal journeys of both Peter and Miles are balanced almost perfectly as both of their stories play out in tandem. While not on a mission, the game lets you switch between the two Spider-Men at will, but it carefully constructs and arranges main story segments dedicated to each with equal respect and regard.

Marvel’s Spider-Man 2 All You Need to Know: Release Date, Story, Download Size, Review Embargo, and More

And beyond its narrative flair, the new Spidey sequel excels in being a robust Spider-Man game, bringing improvements and ideas to nearly every aspect. The already-excellent web-swinging is even more fine-tuned here. It is faster and feels more tactile than its previous iterations, complemented naturally by the new web wings, which let you glide across the New York skyline and survey all that’s beneath you. The combat adds explosive new abilities, fuelled by the alien symbiote and Miles’ new electric powers. And all of it looks better, too. The foundation existed from the first game and 2020’s Spider-Man: Miles Morales, but here Insomniac builds a few floors on top of that.

To call it a fresh coat of paint would be doing it a bit of a disservice. New York is not only bigger, it’s also more detailed in subtle ways. It is still, of course, very much in the vein of an Insomniac Spider-Man game, with no radical changes to the formula. And it’s not without its imperfections, especially when it comes to the narrative. While 2018’s Spider-Man told a contained, singular tale with Peter at the centre of it all, the sequel ambitiously stuffs its plate with a lot, often feeling messy and ill-paced. It manages to pull off a few great surprises, but also settles for a few safe and ultimately disappointing bets. By the end, you can’t help but feel that Insomniac could’ve maybe given its game a little more time to play out. Considering all that it packs and then tries to unfold one by one, Spider-Man 2 is lean — perhaps leaner than it should be. I finished everything there was to do in the game, all side quests, activities and collectibles, reaching 100 percent completion in under 35 hours on the Spectacular difficulty. And if you stick to the main story with purpose, I’d suspect you’d see the ending in under 20.

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With Peter and Miles and a host of interesting characters, Spider-Man 2 can at times feel overstuffed
Photo Credit: Insomniac Games/ Sony/ Marvel

Spider-Man 2 begins with a boss fight — one that’s heavily inspired from Sam Raimi’s Spider-Man 3, and taking place at a scale we haven’t yet seen in Spidey games from Insomniac. The opening sequence, aside from being a visual showcase, also emphasises that this will be Miles’ story as much as it is Peter’s. Both of them are in a complicated time in their lives. Peter is as always struggling to balance his personal life and his ambitions with his obligation to be a hero for his city. He must pay bills on his late Aunt May’s house in Queens, where he’s moved in recently. And he’s also reckoning with the return of his best friend Harry Osborn. Miles, on the other hand, is having a tough time dealing with his college application essay, finding an escape instead in his masked adventures. He’s trying, and often failing, to be more Miles than Spider-Man, especially in his relationships with his mother and his close friend Hailey Cooper. Miles’ young mind also grapples with complex feelings of anger, revenge, and forgiveness when Martin Li, responsible for the death of his father in the first game, escapes during prisoner transport early on in the game.

Before all hell breaks loose when Kraven the Hunter arrives to the Big Apple and takes a bite, Peter and Miles get to be who they are with the people they love. In the early section of the game, there’s an especially beautiful flashback sequence after Harry returns in Peter’s life, where we get to see their old stomping ground, Midtown High. Peter also spends time with his girlfriend and intrepid reporter Mary Jane Watson at home, reliving memories of aunt May and his time with her as a young adult. These slowed-down sequences are melancholic and reflective, bringing you closer to Peter’s life and loss. It also wistfully shows the passage of time and all the ways the characters have changed, and in some ways, remained the same. Kraven becomes the storm that disturbs the calm as packs of his minions take over parts of the city, hunting down big-game from Spider-Man’s rogues gallery. Li, Rhino, Scorpion are all on the list, but Kraven’s ultimate prize is Lizard. In his efforts to forcefully transform Dr. Curt Connors into the green and mean reptilian beast for the purpose of a glorious hunt, Kraven clashes with the two Spider-Men.

The first act of the game deals with Kraven and his meticulous, obsessive and near-suicidal hunt as Peter and Miles try and figure out his motivations. While it’s difficult to talk about the ensuing story without delving into spoilers, at some point Peter obviously acquires the black symbiote suit that grants him new abilities and a new, darker outlook, too. As time passes in the game and the symbiote starts affecting his mind, the friendly neighbourhood Spider-Man doesn’t remain as friendly as he usually is. This brings Peter in conflict with both Miles and MJ, who see him turning for the worse and intend to help him. Kraven, however, pushes Spider-Man to give in to the symbiote and release the beast within, as his attention turns away from Lizard to the alien organism that has now latched itself to Peter.

Insomniac Games’ Mike Fitzgerald on Spider-Man 2, Collaborating With Marvel, and the Studio’s Ambitions

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Peter takes a dark turn after acquiring the symbiote suit
Photo Credit: Screenshot/ Manas Mitul

There are familiar story beats that you can trace back to both comic books like Kraven’s Last Hunt and films like Spider-Man 3. But, Insomniac largely crafts an original tale, driving the narrative in surprising directions. An explosive ending to the second act follows, changing the course of the game and the fate of the characters. While Insomniac nails many twists in the tale on the way, perhaps its most important choice is disappointingly a safe one. The studio has kept its cards close to its chest when it comes to Venom, confirming early on that the iconic anti-hero will find a new host in their story. And true to their word, Eddie Brock does not feature here, but they also refrain from taking a bold decision that would have helped reinterpret the character in new ways.

The story’s three-act structure, while neatly condensed and almost perfectly punctuated, often suffers from inconsistent pacing, too. The first and second acts build up patiently, slowly revealing the cards on the table, but the final act runs out of time and rushes to an ending, almost ignoring everything else on the plate. Perhaps Insomniac intends to save some of those missed opportunities for a later DLC story, but it leads to incomplete ideas that do not get explored in Spider-Man 2. And with the impending introduction of Venom, the story falls a little short in giving the same spotlight to Kraven. Jim Pirri’s excellent voicework for the big-game hunter elevates the character as one of the most interesting in the game, perhaps deserving a little more regard than he is afforded. You can discover the reasons driving Kraven and his hunt, and unravel his family history and backstory over time, but I’d have liked to see more of the imposing villain. Kraven is formidable every time he is on-screen, but sadly he’s just not on-screen for long enough. Harry is also excellent here and his relationship with Peter is explored with care, but after a point he is reduced to a voice on the phone and a face on your screen, barely making appearances and only showing up in phone calls.

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Kraven steals the scene every time he is on-screen
Photo Credit: Insomniac Games/ Sony/ Marvel

While early sections of the game pay more attention to Peter and his friends, Miles’ story shines out later. His dynamic with his mother and friends, his developing emotional maturity as he helps out his community, and his emotionally loaded confrontation with Mister Negative are some of the best parts of the game. Miles is presented as all teenagers are, but he grows in stature considerably over the course of the game, almost becoming the default Spider-Man, I felt. He is not just the hero who saves the day, but he’s also a good friend and son. His relationship with Hailey, especially, is depicted with a level of sensitivity that’s rarely seen in games. And it becomes increasingly clear over time that Miles’ presence in Spider-Man 2 represents a moral compass for the whole story. With Peter’s dark turn after acquiring the black suit, Miles becomes the light you look for, helping his fellow Spider-Man and those around him. And while the veteran Yuri Lowenthal excels as Peter, channelling his disturbing transformation with menace and motive, Nadji Jeter’s emotional earnestness as Miles is perhaps the beating heart of Spider-Man 2.

There’s always been discussion on how a superhero game must play. There is a simplicity to the genre that must translate into its systems. All superhero games must, after all, be accessible. But, it must also go deeper below the surface to explore the ethos surrounding the said hero. Few games have nailed the right balance. On one hand, Rocksteady’s Batman Arkham games set the modern template for superhero games, Gotham Knights from the same publisher, on the other, failed to recreate an authentic world for its characters to live in. Insomniac’s Spider-Man games have learnt from titles like Arkham City and have found their own feel, especially with the rich history of Spider-Man games behind them. Spider-Man 2 continues in that tradition, while bringing some new ideas that play around with the feel of the game. Insomniac, obviously, have not ripped up the playbook here. This is firmly familiar to its predecessors, but in all the good ways, mostly.

Web-swinging remains simplistic, bound to a single-button input, but it feels a little more refined in subtle ways. The improved animations help and you’re now hurtling through the city faster than ever. Much has been talked about the web wings already, but the way the new feature works together with web-swinging is truly a revelation. With a press of the triangle button on the DualSense controller, you can deploy the web wings at any point in the air, and hit back R2 to transition into a swing to gain momentum and altitude, before you glide out again to your destination. Wind tunnels and updrafts scattered thoughtfully across New York hand you a boost when you’re running out of juice and let you cover great distances in lightning-quick time. This new way to traverse the world of Spider-Man also comes with dedicated missions and side activities that add meaning to the method. Exploring Marvel’s New York, as I mentioned in my preview for the game, is nothing short of virtual tourism, indeed. Every borough feels alive and distinct, with an unbelievable amount of detail painted on everything you see. Just swinging and gliding around, discovering landmarks and easter eggs is a fun activity in itself, no matter if you’re engaged in a mission or not. There are some nifty additions to swinging, too, with a whole skill-tree arm dedicated to adding new traversal abilities. Both Spider-Men can now slingshot at any point while standing to hurl themselves through city blocks at ridiculous speeds. You can also loop around like a human Ferris wheel, holding on to your web and gaining extra speed when you launch off.

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Web wings help you explore New York in a whole new way
Photo Credit: Screenshot/ Manas Mitul

Combat sees more changes, with symbiote abilities bringing a whole new way to fight. The sequel also brings increased enemy variety to counter Spider-Man’s more devastating abilities, with Kraven’s robotic hounds and birds in the mix, in addition to a few surprise enemies I wouldn’t want to spoil here. Peter’s Spider-Man can switch between his traditional arachnid skills and the new, more vicious symbiote skills once he acquires the new suit. You can shoot out black tentacles, grab multiple enemies, lift them up in the air and violently slam them down. Or you can pounce on your foes and explode into black symbiote goo. You unlock new abilities as you progress, eventually gaining Symbiote Surge, an ultimate ability that you can trigger once your surge meter is full. While in surge phase, each attack lands violently with the weight of a freighter, essentially turning into a one-hit finisher.

Peter’s newfound abilities are the highlight for the combat in Spider-Man 2, but Miles is not far behind. Early in the game, he develops new blue electric powers, in addition to his existing bio-electricity abilities. Now, he can shoot lightening beams at enemies much like Emperor Palpatine. He can also transform into pure electricity and drop on an enemy’s head in a thunderous special move. Both Spider-Men can also utilise the new parry mechanic, which when timed to the generous parry window, will throw back your enemies and grant a boost to the recharge speed of your abilities. This mix of returning and new combat skills keeps things fresh and familiar in Spider-Man 2. And both Peter and Miles get dedicated skill trees, along with an additional shared one, with each upgrade bringing meaningful additions to gameplay, instead of being sterile incremental perks to existing abilities.

In certain story missions, you’re also handed control of MJ, just like in the first game. And just like in the first game, these sections remain weak. Insomniac has tried to improve and add to MJ’s gameplay, but her segments never rise above an on-the-rails stealth experience, much in contrast with the dynamism of regular Spider-Man combat. It’s like you stopped playing a Spider-Man game and turned on a Ubisoft stealth game instead. Stealth sections with the two Spider-Men, however, see a marked improvement in the sequel. While stealthing and stalking your prey is more of a Batman thing, these sections help change the pace of gameplay. Now, you can aim at a wall or any piece of material construction within reasonable distance and press triangle to deploy a web line between the point and your location. This new ability transforms the stealth sections in Spider-Man 2, letting you spin your web up above, much like a spider, and create you own unique paths around the level as you slowly and quietly take down enemies. Stealth sections are given special attention in the game through hunter dens, which are infested with dozens of Kraven’s soldiers and stashed with secrets that reveal more about the Kravinoff family. Open combat here would be lethal and taking out a full den while you web up the place with increased freedom is a satisfying experience.

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You can web up hunter dens to your liking and stalk your prey from above
Photo Credit: Screenshot/ Manas Mitul

Side activities and collectibles return in Spider-Man 2, promising an added layer of depth. These slowly reveal themselves as you move through the game, instead of instantly cluttering your map with checklist objectives. They also bring meaningful interactions with a few surprise characters in the game, along with perks that actually add to your arsenal. Some side missions can be completed by either Spider-Man, but some can only be taken up by a specific one. For example, only Miles can help out his classmates at the Brooklyn Visions Academy, and only Peter can conduct experiments for Harry’s Emily-May Foundation. During main missions, the two Spider-Men work together often, with the game switching between the two, handing you control of one or the other dynamically. And of course, with the presence of formidable foes like Lizard, Kraven and Venom, Spider-Man 2 features a few bombastic boss fights, in addition to some sneaky surprises.

Whether you’re fighting off a gigantic Lizard in the sewers or swinging over Central Park, Spider-Man 2 is a looker. Marvel’s New York City, now almost double in size from the previous games with the additions of Brooklyn and Queens, is dripping with mesmeric detail. The New York skyline is a stunning vista and climbing to the top of Avengers’ tower and looking out at the city spread below you never gets old. While it looks beautiful from high up in the sky, NYC is also densely detailed up close. Its streets are packed with people going about their day. You’ll see New Yorkers arguing, street vendors hawking hotdogs, and people sitting in silence in parks. Perhaps the most stunning technical leap here is the lighting. This applies to not just sunlit golden outdoors, but also to murky indoor crime dens. There are no visual modes in the game that do not include ray-tracing, and the sheer quality of lighting and reflections pushes Spider-Man 2 far beyond its predecessors in terms of visual fidelity, making it one of the best looking games on the PS5.

City sounds are excellent here, too, with the low growl of New York fading in and fading out as your swing too close to the streets and then zoom away. The fidelity of facial animations has gone up a notch, too. As Insomniac’s core tech director Mike Fitzgerald told us in an interview last month, a lot of the story plays out in the characters’ emotive faces. Character models for its villains — Lizard, Kraven and Venom — are especially well done, embodying their own creative language, while paying homage to the iconic styles that came before. The games lineup of Spidey suits, on the other hand, are a mixed bag. While iconic suits from comic books and films (my favourite is the classic red-and-blue webbed suit from Raimi’s movies) are a delight, some of the original designs fail to fit with the game’s overall aesthetic. Spider-Man 2 is also, ironically, bug-free. It is ridiculously polished, with eye-watering production value and barely any substantial glitches that break immersion — but that’s what we’ve come to expect from first-party PlayStation releases. It performs admirably, too, maintaining consistent 60fps on the PS5 in the Performance-RT mode, with reduced image quality. The 30fps Quality mode bumps up ray-tracing detail and resolution at the cost of frames.

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Excellent lighting breathes life into both sunlit outdoors and murky indoor crime dens
Photo Credit: Screenshot/ Manas Mitul

Marvel’s Spider-Man 2 is a triumphant sequel in more ways than one. It treats the humanity of Spider-Man as a character with the care it deserves, furthering the story of both Peter and Miles in meaningful ways. It also brings comparable depth to the people in their orbit, both friend and foe. It opts to build on the gameplay foundations of the first game and the Miles Morales spinoff, but it takes no half-measures in that approach. Yes, there aren’t any radical changes to formula here, but that was never needed in the first place. Instead, it chooses to improve what was already good and tries to fix what was broken, with mostly emphatic results. While the thrust of its main story gets the spotlight, Spider-Man 2’s ancillary offerings lack the same rich flavour. There is a concerted effort to breathe more life into its side missions, but Insomniac’s newest release remains a little thin on things to do.

Spider-Man 2 surpasses the first Spider-Man in almost every aspect, delivering above and beyond what it’s expected to accomplish. In nearly every department, it swings hard for the fences and comfortably, stylishly sticks the landing, but it does hold back when it comes to its story. I’d argue that 2018’s Spider-Man told a better, more contained and emotionally affecting tale than its ambitious sequel does — at times taking on perhaps more than it should have, and diluting the spotlight on some of its characters who deserved more time on the stage in the process. And you cannot help but feel that Insomniac is saving some storylines for future DLCs. There is also a definite set up for a sequel, to round out the trilogy. But the studio’s farsighted approach often ends up blurring what’s in sight. Spider-Man 2 could have been longer for the better. It could have spent a little more time with its fascinating characters, and it could have slowed down a step further than it already tries to. It should have also tried to take a few more risks with its story, which while being excellent, takes predictable routes at crucial junctures. 

But these remain small gripes. Honestly, if your biggest complaint about a story is that it ended too soon, you can’t help but acknowledge that it did a lot of the things right. Spider-Man is an icon that has endured through changing times, living on in the pages of comic books and the grain of moving pictures. And more than any other hero, the beloved bug has found a home in video games. So, there is a considerable history to reckon with. Insomniac’s Spider-Man sequel does just that and more. It tips its hat at Spider-Man stories that came before, and then turns around to tell its own. Spider-Man was swinging before; the friendly superhero is now gliding over his neighbourhood, feeling right at home.

Pros

  • A faithful Spider-Man story
  • Excellent visuals
  • Kinetic combat
  • Engaging exploration and traversal
  • Attention to side characters, villains
  • Great music and audio design
  • Immersive New York City open world

Cons

  • Story pacing suffers at times
  • Risk-averse narrative decisions
  • Short campaign
  • Side activities lack inspiration

Rating (out of 10): 9

Spider-Man 2 releases October 20 on the PS5.

Pricing starts at Rs. 4,999 for the Standard Edition on PlayStation Store for PS5.

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iPhone 16, iPhone 16 Pro Models Said to Get Same 3nm A18 Pro Processor Next Year: Analyst

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iPhone 16, iPhone 16 Pro Models Said to Get Same 3nm A18 Pro Processor Next Year: Analyst

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Apple did shock many of its fans when it launched the iPhone 14 and iPhone 14 Plus models back in 2022 without its latest processor. Both models were unveiled with the previous year’s A15 Bionic, which was an SoC manufactured using the 5nm process. The more expensive iPhone 14 Pro and iPhone 14 Pro Max models came with the latest Apple A16 Bionic instead, which used the newer 4nm manufacturing process. Apple went on to repeat the same with this year’s iPhone 15 launch, revealing yet another iPhone 15 model with last year’s A16 Bionic SoC, while the top-end Pro models received a brand-new A17 Pro SoC. While it seems like using old SoCs in its lower-priced iPhone is soon becoming a standard practice for Apple, it appears that this may not be the case with next year’s iPhone 16 range.

According to a report by Wccf Tech, which spoke to industry analyst Jeff Pu from Haitong Securities, Apple could offer the same new processor in next year’s base iPhone 16 models as the Pro models. Pu in the report claims that all new iPhone 16 models, which includes both the lower-priced iPhone 16 models and the high-end iPhone 16 Pro models will use the same A18 Pro processor, which will be announced by Apple next year. The analyst also states that the SoC will be manufactured by TSMC using its second-generation N3E 3nm process node.

This year’s iPhone 15 Pro and iPhone 15 Pro Max are indeed quite the leap in terms of processing power versus the high-end Qualcomm silicon powering premium Android smartphones this year. This is because Apple became the first company to release its own processor, which is manufactured using the more efficient 3nm process, versus the 4nm process which most Android smartphone manufacturers are currently utilising. This is expected to change when the first Qualcomm Snapdragon 8 Gen 3 SoC-powered smartphones arrive, which uses the more efficient 3nm manufacturing process.

The second-generation 3nm process node is expected to provide better yield allowing more processors to be manufactured on a single silicon wafer. TSMC currently uses the N3B process node to build Apple’s current generation A17 Pro processor. Efficiency in such processors is usually connected to the manufacturing process, because the drop in process nodes allows more transistors to be packed into the same space, which allows for more power and better efficiency, also letting the devices being powered by these processors last longer in terms of battery life.


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Samsung Galaxy M44 India Launch Imminent, as Phone Appears on Bluetooth SIG Certificate Site

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Samsung Galaxy M44 India Launch Imminent, as Phone Appears on Bluetooth SIG Certificate Site

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Samsung Galaxy M44 was listed on the Geekbench certification site in July this year. Now, months later, the purported smartphone has appeared on another certification listing, confirming the moniker. The upcoming model from the South Korean tech giant is expected to launch soon as the successor to Galaxy M34. On Geekbench, it was listed with model number SM-M446K. The smartphone is expected to pack up to 6GB RAM and could run on Android 13. Meanwhile, the Samsung Galaxy M34 was launched in July.

A MySmartPrice report has spotted the Galaxy M44 on the Bluetooth SIG certification site bearing the model number SM-M446K, confirming the moniker. The device is listed to get Bluetooth 5.2 connectivity support. The listing doesn’t confirm any other specifications about the smartphone apart from its model number and Bluetooth version.

Meanwhile, the previous Geekbench listing suggested that the smartphone could pack up to 6GB RAM. It is expected to run on Android 13 out-of-the-box and processed by Snapdragon 888 SoC, paired with Adreno 660 GPU. On the listing, the purported Samsung Galaxy M44 5G scored 1,531 in the single-core test and 3,771 in the multi-core test.

As mentioned above, the Galaxy M44 could debut as a successor to the Galaxy M34, which is powered by the company’s in-house Exynos 1280 SoC. It runs on Android 13-based One UI 5. The smartphone features a 6.5-inch AMOLED display with a 120Hz refresh rate.

For optics, the Galaxy M34 packs a triple rear camera unit, with a 50-megapixel primary camera, an 8-megapixel ultra-wide angle camera, and a third sensor. In the front, there is a 13-megapixel selfie camera. The smartphone houses a 6,000mAh battery, claimed to deliver up to two days of battery life. In India, the Samsung Galaxy M34 5G price starts at Rs. 16,999 for the base 6GB RAM + 128GB storage variant.


Samsung launched the Galaxy Z Fold 5 and Galaxy Z Flip 5 alongside the Galaxy Tab S9 series and Galaxy Watch 6 series at its first Galaxy Unpacked event in South Korea. We discuss the company’s new devices and more on the latest episode of Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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Vivo Y200 5G Launch Timeline, Specifications Teased; Could Debut by October End

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Vivo Y200 5G Launch Timeline, Specifications Teased; Could Debut by October End

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Vivo Y100 was launched in India in February this year, sporting a 6.38-inch AMOLED display with a 90Hz refresh rate. The Chinese smartphone company is expected to launch its successor — the Vivo Y200 5G — soon. The upcoming smartphone was reportedly spotted on Google Play Console a few days back. Now, a new report has unveiled the specifications, launch timeline, and price range of the smartphone. Vivo also teased the smartphone recently, hinting at its launch in the coming days. 

A new report by MySmartPrice has cited industry sources to reveal the Vivo Y200 5G launch timeline, which could debut in India by the end of this month. Moreover, it is expected to be priced under Rs. 24,000 in India. For specifications, the smartphone is said to feature an AMOLED display. The report also suggested that the smartphone could get a 64-megapixel primary camera with OIS support.

A previous report by The Tech Outlook also revealed some specifications about the Vivo Y200 5G, hinting that the device could be powered by a Snapdragon 4 Gen 1 SoC paired with 8GB RAM. For dimply, it is said to feature a 6.67-inch screen and could run on Android 13-based Funtouch OS 13 out-of-the-box. It is also expected to pack a 4,800mAh battery with 44W fast charging support. 

The smartphone was spotted on Google Play Console, as reported by MySmartPrice. The details on the site corroborated the specifications mentioned above. Vivo Y200 5G was shown to sport a triple-camera setup, while on the front, the device could feature a punch-hole cutout at the centre of the screen. 

The company has already confirmed the launch of Vivo Y200 5G soon. In an X post, the smartphone was teased to be ‘coming soon’. However, the company did not mention the launch date for the smartphone. 


Is the iQoo Neo 7 Pro the best smartphone you can buy under Rs. 40,000 in India? We discuss the company’s recently launched handset and what it has to offer on the latest episode of Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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EA Sports FC 24 Review: FIFA’s Promised Rebirth Remains a Rehash

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EA Sports FC 24 Review: FIFA’s Promised Rebirth Remains a Rehash

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At this point, FIFA, EA’s long-running and ridiculously successful sports video game franchise, is perhaps just as big as football itself. In fact, FIFA games are inseparable from the sport; spoken of together, complementing each other, and influencing and informing each other as both the video game and the sport continue to change and churn. EA Sports FIFA is also deeply tied with football culture. People who watch football, play FIFA. Heck, professional footballers play FIFA. Elite players who make it to the cover of a FIFA game consider it as a career achievement. Football entities are invested in the franchise, which wields the irreplicable marketing strength to bring footballers, leagues, football clubs and competitions to a truly global audience. It is a mutual, symbiotic relationship between the biggest sport in the world and the biggest sports video game franchise in the world, where the balance of power and exchange of identity continuously shift. One thing is clear, that both have been incredibly and immeasurably instrumental in each other’s successes, keeping each other fed and fat.

This highly lucrative and profitable 30-year partnership, that began with FIFA International Soccer in 1993, changed last year when EA and Fédération Internationale de Football Association (FIFA) — the global soccer administrative body that governs the beautiful game and lends its name to the video game franchise — terminated their licensing agreement. This meant that EA Sports’ football video games could no longer be called FIFA, a globally recognised brand name that the series had practically become synonymous with. Imagine, if McDonald’s could no longer call their restaurants McDonald’s, or if Coca Cola started botting their beverage under a new moniker. To call it just a change would be an understatement; it is a rebirth. After selling over 325 million copies, the FIFA series ended last year with FIFA 23, but it did not go away. Birthed in the mandate of EA Sports’ annual release cycle and promising a new beginning, EA Sports FC 24 has arrived in place of what would have been FIFA 24.

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Over the years, the FIFA series has faced scattered criticism over its iterative releases, with every new title featuring minor upgrades and just enough new stuff to lure dedicated players into buying their new game. In fact, EA actively coerces players to shell out for a new FIFA release every year by halting updates on the previous title and erasing all user progress on its wildly popular and ethically gray Ultimate Team (FUT) game mode, where players are encouraged to spend real-life money to buy expensive player packs and bundles that would otherwise take endless hours of grind to obtain through normal gameplay.

No matter how much you spent on assembling your FUT club in the last game, every new FIFA title hits the reset button, making you start from the scratch and spend more. If you were worried (or hoping) that the series would attempt to chart a new course or rewrite its playbook with EA Sports FC 24, you’d be pleased (or disappointed) to know that EA’s newest football fantasia very much maintains the status quo. FC 24 is more interested in rehashing than rewriting, making sure that its legion of players, who’ve come to expect the FIFA experience they get each year, do not find themselves in unfamiliar ground with an upended approach.

Despite the series’ reluctance to reinvent itself, it would be a tad unfair to say that FC 24 is different only in name. There are changes here, some of them representing an improvement over FIFA 23, but none of them substantial enough to underscore a fresh experience. The first, and perhaps the simplest of them, is in the game’s main menu itself. Gone is that cumbersome (and frankly aesthetically ugly and mechanically psychopathic) horizontally-aligned menu that had been overstaying its welcome for the past few editions. Instead, we get a cleaner, sharper and a normal horizontal menu that lists all of FC 24’s modes on offer, with the most recently played mode dynamically climbing up top.

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The vertical menu is appreciated
Photo Credit: Screenshot/ Manas Mitul

An overall cleaner, newer presentation pervades EA Sports’ new football game, too. This applies to in-game cutscene packages at the beginning and end of a match and at half-time, all of which try to be a closer representation of real-life broadcasts. You see grounds men tending to the pitch before kick-off, muddied players assembling in the dressing room for the half-time talk from the manager, and pitch side TV presenters and pundits gesticulating animatedly at full-time. There are fancy new in-game stat overlays that give visual representations of shot attempts, show expected goals, and win probabilities. You obviously get nerd-level statistics at the middle and end of the game that detail player performances, heat maps, and passing metrics, but these have existed in previous editions, too.

More perceptible and important changes come to in-game player animations. EA’s cameras record real-life match footage in stadiums and each FIFA game takes on extensive motion capture to translate actual player movements into virtual player actions. These have gotten better over time, and in FC24 player animations are further refined to reflect accurate athletic performance. They way the body of player twists while playing a narrow-angle pass, the way they pirouette while receiving a ball and changing directions, and the way their foot wraps around the ball to add curl to a cross — all of it looks realistic and believable, immersing you that much more into the game. The gameplay itself feels a little slower, more deliberate than previous games, with a little more focus on building play, as has been the trend in recent editions. Goals can come in all sorts of ways, but you must find the right way to score for your team. Setting a clear tactic, and bringing in the right players to execute it feels important, even if it might not be that big a factor behind the scenes.

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Improved player animations shine while taking shots or playing passes
Photo Credit: Screenshot/ Manas Mitul

While attacking more or less feels similar to FIFA 23, defending seems to have seen a few changes, mostly for the worse. The defensive side of the game just feels different in almost inexplicable ways. It is harder, but not in manners that feel fair or realistic. It’s much more difficult to track back or recover after you make a defensive error. In fact, you don’t need to make an error to concede a goal. The opposing attacker might quickly step in a different direction, to leave you flat footed, and once you’ve been bluffed, you’re taken out of the sequence of events. Here, AI-controlled defenders do not help at all. AI players do not close in the open space, or are almost always way off their designated position, thus breaking your defensive line and structure. So, if you lose an attacker, they inevitably go on to score.

Defensive AI issues have lingered on in the series for ages, and it’s disappointing to see that they exist and, in fact, thrive in FC 24. Getting punished for a single error, and not being able to make recoveries feels annoying every time it happens. It’s also much more difficult to defend on crosses and you’re very likely going to lose an aerial battle, unless you have a towering centre back on your team. Your defender’s terrible positioning when a cross comes into your box puts you at a massive disadvantage, too. And it doesn’t help that AI headed goals are almost too perfect, precise and powerful, beating your keeper more often than not.

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Defending crosses in FC 24 is much more difficult
Photo Credit: Screenshot/ Manas Mitul

And even if you do make the right tackle and dispossess your opponent, there’s a high chance that the ball somehow spills out at another player’s feet on the opposing team. This has been happening for several editions of FIFA now, and it’s no different in FC 24. You could make the cleanest tackle and win the ball, only to not win it at all. Often, players will just refuse to behave the way you want them to. This happens across the three areas of the pitch, but is more apparent in the attacking third. You’d want your forward to take the shot first time, and you’ll press the shooting input just before they’re about the receive the ball to trigger the shot at first touch. But, somehow, your striker will end up taking an extra touch to control the ball and then take a shot at goal. In tight situations, you’ve already lost the window to score because your forward decided to have a mind of their own.

FC 24 also brings a PlayStyles feature that adds real-life data from professional footballers to their digital counterparts. These data points manifest themselves as signature abilities in players — a tall centre back could posses the power header ability, while a foxy striker could be a clinical finisher. These abilities are passively activated in-game in appropriate situations, handing you an advantage on the pitch. It goes a bit further with PlayStyles+, which adds spectacular, elite abilities to world class players. Think Son Heung-min finding the top corner of the net with worldie from outside the box, or Erling Haaland pulling off circus acrobatics to reach a high-hanging ball in the air. The thing is, PlayStyles — at its core — is a rehash of player traits, that have existed in FIFA games for a long time. Sure, EA Sports has refined the mechanic and perhaps added many more data sets to its total 34 PlayStyles, but it is not exactly as new a feature as EA’s marketing team would have you believe.

There are some inconsistencies in the control scheme too, which did not exist in previous FIFA games. Holding down the right bumper on the controller while hitting the button for grounded and lobbed passes used to execute a more powerful, driven pass in previous editions. Now, those controls only work for grounded driven passes, and doing the same for a lobbed pass triggers a precision pass mechanic. For driven lobbed pass, you now have to press down both the right and the left bumper together before hitting the square button on a PlayStation controller. These are small gripes, but when grains of rice accumulate to fill a gunny sack, you start feeling the weight.

That’s not to say that playing a game of football on FC 24 isn’t fun. It absolutely is. It always has been. It is familiar, it is comforting, and it can be exhilarating when you pull off neat tika-taka passes, beat the opposition defenders, and slot the ball into the net. It’s also just as satisfying when you’re able to thwart the other teams attack through clever defensive play, win the ball, and quickly execute transition play to mount a threat of your own. And there’s always different ways to play. If you have a big guy up front, like FC 24’s cover star Haaland, you could always kick it up to your forward and take the quick route to goal. Or you could meticulously and patiently build up play, execute the right passes, and find the right moment and space to pull the trigger.

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FC 24 cover star Erling Haaland’s abilities have been faithfully recreated in the game
Photo Credit: Electronic Arts

The FIFA experience changes person to person on the outside, too. I know friends who only play the Ultimate Team mode, sinking in hundreds of hours to deck out their club with big name stars. Then, there are many who just stick to online Seasons, picking real-life clubs and taking on other players online with escalating levels of skill as they progress through competitive divisions. But I’ve always found the online experience in football games exasperating. You’re hit with a bunch of loading screens before you’re actually on the pitch, and you often encounter idiots online, who keep pausing the game to your annoyance.

While I dabble in Seasons and FUT, my feet are firmly planted in the Career mode. I’ve been a Career mode connoisseur for almost two decades now, and as someone who prefers the long-haul intricacies of embarking on a full-blown season with a club as a manager, I’ve been left disappointed by EA sports’ approach to the mode in recent years. Career mode has been left to rot in neglect, barely featuring any new ideas in years. To its credit, FC 24 attempts to bring a few changes, but largely sticks to the tried and tested formula.

When you start a manager career, you can now set an overarching philosophy for your team. You could play high-risk, high-reward Gegenpressing, or park the bus; you could mould your team into a counter-attacking side, or have them hold on to the ball and tiki taka their way to glory. You can even hire coaches in line with your tactical vision to help you execute you plan on the pitch. Scouting system adapts to these changes, too. Your scouts can now find young players who’d be the perfect fit for the style of football you play. Similarly, you’d benefit from transferring in players who’d fit your philosophy. While these changes are a nice touch and bring something new to the table, the rest of Career mode remains largely the same. Honestly, there’s not much wrong with it, so ‘why fix it if it’s not broken?’ could be a legitimate argument.

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You can now set an overarching tactical vision for your club in Career mode
Photo Credit: Screenshot/ Manas Mitul

But that cannot become an excuse to not experiment at all. All good formulas eventually get stale, and FIFA’s Career mode hasn’t felt fresh in about three years. Football as a sport has changed so much in that time and it feels ridiculous that EA Sports’ football games refuse to do the same. Why has the transfer market experience remained exactly the same in the past few years? Why do we still have voiceless and clunky cutscenes for negotiations and press conferences? Why hasn’t EA Sports implemented a Video Assistant Referee (VAR) system in the game, which has now become an inextricable part of the sport? These questions have been ignored in previous editions, and remain unanswered in FC 24.

If Career mode feels like the not-so-distant cousin of its older iterations, FC 24’s online modes feel like the twins of their versions from older games. Ultimate Team brings little that’s new to the table, sticking to the script that rakes in the money for EA, with the mode shoving microtransaction-based bundles and player packs in your face at every given moment. It’s fun at first to assemble a decent team and take on online players, but it wears off quick when you realise that your opponents are lining up with some of the best players in the world. If you don’t spend your money (or grind endlessly) and get the same players, you’re at a considerable disadvantage, even if the people controlling those super teams are terrible at FIFA. You can’t really take on Jude Bellingham with John McGinn in your side.

Volta, the street football mode introduced in FIFA 20, returns with the familiar arcade 3v3, 4v4 or 5v5 experience, trying hard to be the hip version of Futsal to appeal to a Gen Z audience. Online Friendlies lets you take on your friends in a league-style format, whereas Seasons and Co-op Seasons match you and your friends up with other online players. The PlayStation version of the game (which I played for the review) also includes PlayStation Tournaments, allowing you to take part in platform-specific competitions against other players in E-sports-style tourneys, with prizes and pride at stake.

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Ultimate Team returns with an aggressive microtransactions push
Photo Credit: Screenshot/ Manas Mitul

On the visual front, you’ll find it very difficult to distinguish between FC 24 and FIFA 23 once you’re on the pitch. Everything looks a lot like it looked last year. Player likenesses improve each year incrementally, but that always happens at an imperceptible rate, never taking a big jump in fidelity. While most major players have their likenesses in the game, large parts of the roster, even in major teams and leagues, is made up of generic faces customised to be as close to real as they can be. In my career mode with Premier League side Brighton & Hove Albion, one of my star players, Kaoru Mitoma, who was one of the best finds of the league last year, did not have his likeness reproduced in the game. And my manager, Roberto De Zerbi, resembled a middle-aged rockstar on the decline, with his generic face sporting a faux hawk.

What’s worse is that pitches look worse than before. I don’t know if it’s the colour calibration on my TV, but the grass in FC 24 stadiums always look oversaturated, never quite nailing the natural look of a football ground. Stadium and crowd detail, however, has improved, but when you’re playing a football game, you’re looking at grass most of the time. FC 24 also retains the series’ trademark janky player animations and gestures while celebrating goals. There is definite improvement here, but you’ll often find them veering into uncanny valley.

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Player likenesses see a jump in detail in FC 24
Photo Credit: Electronic Arts

I’ve been playing FIFA games since the FIFA 1998 edition, so I consider myself a bit of a veteran of the series. I’ve seen it change over time, reach some exhalating highs, and hit some disappointing lows. But EA Sports’ football series has endured, largely because of clever marketing decisions and a sore lack of competition. That’s not to say FIFA was never good, but fans of the franchise will be the first to admit that its past few editions have set innovation aside and instead banked on its popular and familiar offerings to just do enough for its returning players. Konami’s rival Pro Evolution Soccer series scored an own goal and fizzled out of relevance, but the series’ authentic on-pitch gameplay used to keep EA on its toes. Now, with the market all gobbled up, EA Sports can afford to roll out practically the same game every year, slap a new name on the box, and call it new.

FC 24 is new, but only skin deep. It brings cosmetic updates to the same old formula, while ignoring more important issues on the pitch. Sure, the gameplay gets refined little by little each year, but much remains missing in the core experience. EA prioritises its money-spinning Ultimate Team mode, but stubbornly refuses to bring new ideas to the Career mode. It’s telling that FC 24 recycles the same cutscenes for transfer negotiations that we’ve seen in FIFA games for past three to four years. When the franchise had to move away from its FIFA branding, it presented EA a rare opportunity to forge a new identity for a series that’s fast getting frustratingly familiar. That will have to wait. EA Sports FC 24 could have been so much more than what it is — the same dish with new dressing. It does not come as a surprise, though. In a rapidly changing football landscape, EA Sports FIFA has found success in consistency. And in its consistent, familiar approach, FC 24 remains  preoccupied with dribbling the ball along the same lines, too scared to take a shot at goal and glory.

Pros

  • Familiar, responsive gameplay
  • Welcome change to menu design
  • Improved player animations
  • Different ways to play

Cons

  • Very few changes to Career mode
  • Inconsistent defending
  • Rehashed PlayStyles
  • Lacks visual upgrades
  • Same old FIFA experience

Rating (out of 10): 6

EA Sports FC 24 released September 29 on PC, PS5, PS4, Xbox Series S/X, Xbox One, and Nintendo Switch.

Pricing starts at Rs. 3,499 for the Standard Edition on Steam and Epic Games Store for PC, and Rs. 4,499 on PlayStation Store for PS5 and PS4, and Xbox Store for Xbox Series S/X and Xbox One.


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CERT-In Warns of Over 50 Security Flaws Affecting Android Smartphones: All You Need to Know

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CERT-In Warns of Over 50 Security Flaws Affecting Android Smartphones: All You Need to Know

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CERT-In — or Indian Computer Emergency Response Team — has warned of several security vulnerabilities affecting multiple versions of Android. These security flaws, if exploited by a malicious user, could be used to execute dangerous code, collect sensitive data, and launch a denial-of-service (DoS) attack on a victim. The security vulnerabilities affect three major versions of Android, across various parts of Google’s operating system (OS) — from the framework to components from Arm, MediaTek, Qualcomm, Unisoc, and others, according to the cybersecurity agency.

In a vulnerability note issued earlier this week, CERT-In lists out 51 security flaws affecting the Android OS. The nodal agency responsible for dealing with cybersecurity issues and threats has issued a critical severity rating for the vulnerability note. All the entries listed by CERT-In have been assigned a Common Vulnerabilities and Exposures (CVE) number.

According to CERT-In, these vulnerabilities affect Android 13, Android 12, Android 12L, and Android 11. It is currently unclear whether Android 14 is also affected as the source code for Android 14 was published a few days before the advisory was issued.

The 51 security flaws listed by CERT-In affect various parts of the Android operating system from the Android framework, the Android system, and Google Play system updates. Meanwhile, software for components not directly controlled by Google, including those from Arm, MediaTek, Unisoc, and Qualcomm, are also affected by these vulnerabilities.

Attackers who exploit these flaws could potentially elevate their privileges on a target’s smartphone, execute arbitrary (and malicious) code, extract sensitive information, and even perform a denial-of-service (DoS) attack, according to CERT-In.

Two of these flaws — CVE-2023-4863 and CVE-2023-4211 — could be actively exploited by attackers, and users should apply security patches “urgently”, according to the agency. These flaws relate to the Chromium engine that powers Google’s browser, and GPU memory processing operations on Android, respectively.

Users running on Pixel smartphones can install the latest update that includes the October security patches. Unfortunately, users who own smartphones from other manufacturers will have to wait until a security update is released along with fixes for these security flaws. 


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Oppo Find N3 Flip First Impressions: Better Than Samsung and Motorola?

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Oppo Find N3 Flip First Impressions: Better Than Samsung and Motorola?

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It’s been less than a year and Oppo has already launched a successor to the Find N2 Flip in India. The new Find N3 Flip comes with some big changes mainly to the processor, cameras, and software. Here is your first look at Oppo’s latest flagship foldable for India. The smartphone has launched in just a single variant with 12GB of RAM and 256GB of storage, at a price of Rs. 94,999. This is roughly Rs. 5,000 more compared to the Find N2 Flip, which is not bad. Sales will begin from October 22. 

The new Oppo Find N3 Flip has roughly the same dimensions as the previous model. The glossy finish of this Sleek Black variant is a fingerprint nightmare, but when cleaned up, it gives the phone a very premium look. One new addition to the N3 Flip is an alert slider which feels and functions in the exact same way as OnePlus smartphones. The outer two haves also gets Corning Gorilla Glass Victus protection.

Next to the outer display is another new addition. For the first time on a vertically folding phone, we have three camera sensors and Oppo claims these are some of the largest sensors too for this form factor. The main camera is the same 50-megapixel Sony IMX890 sensor from the N2 Flip, but it now gets optical stabilisation which should help with smoother videos and sharper low-light photos.

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The Oppo Find N3 Flip comes with a fast charger and case in the box

 

There’s a 48-megapixel ultra-wide camera now with autofocus for macro photos and video. The big highlight is the 32-megapixel portrait camera which offers autofocus and a 2X optical zoom, along with a 20X digital zoom. This is a pretty robust camera setup for a flip folding phone and puts the N3 Flip in the same league as some other regular flagships, at least on paper.

The Oppo Find N3 Flip also gets a new processor. It’s the MediaTek Dimensity 9200 which is said to be more powerful and power efficient. Battery capacity is the same 4,300mAh as before and the phone supports 44W fast charging using the bundled adapter. There’s still no wireless charging.

Oppo says it has strengthened the design of the hinge and it comes with an IPX4 ingress protection against light slashes of water. There’s also literally no visible gap between the two halves when folded and the hinge is now certified to withstand 600K folds and unfolds, which is 200K more than the N2 Flip.

The inner display of the Oppo Find N3 Flip is a 6.8-inch flexible OLED panel with a 120Hz refresh rate and full-HD+ resolution. The peak brightness has increased to 1,600 nits. The display is sharp, vivid, and the crease is barely visible or felt when you touch it which is impressive.

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The outer screen of the Find N3 Flip lets you run many full-sized apps

 

The outer screen is pretty much identical to the one on the N2 Flip. Oppo seems to be committed to this aspect ratio and for good reason as the N3 Flip now lets you use full-sized apps on the outer display, in addition to the preinstalled widgets for weather and camera. Oppo claims that more than 40 apps have been optimised and more will be added.

With the firmware that I had, most of the popular Google apps were there, along with support for others like WhatsApp, Telegram, Outlook, etc. You can even reply to messages with either voice or the keyboard right from the outer screen. The Find N3 Flip runs Android 13, but Oppo says it will deliver four three years of Android updates and five four years of security updates for it.

The Oppo Find N3 Flip is a pretty big update when you think about it and it’s surprising considering the Find N2 Flip launched in India only earlier this year. It certainly gives Samsung and Motorola stiff competition, which is something we’ll dive into in more detail in the full review, so stay tuned.

Update: A previous version of the article mentioned the Find N3 Flip will get 3+4 years of Android and security updates, but Oppo has informed us that it will be getting 4+5 years of the respective updates. The article has been rectified with this. 

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Oppo Find N3 Global Launch Set for October 19, Find N3 Flip Will Debut Alongside

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Oppo Find N3 Global Launch Set for October 19, Find N3 Flip Will Debut Alongside

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Oppo Find N3 China launch date has been set for next week, the Chinese company confirmed on Thursday (October 12). The handset will debut in other global markets on the same day alongside the clamshell Oppo Find N3 Flip. The Oppo Find N3 Flip is already available in China and will launch in India later today (October 12). The Oppo Find N3 will debut as a successor to last year’s Oppo Find N2. The book-style foldable smartphone could run on Snapdragon 8 Gen 2 SoC.

The Oppo Find N3 will go official on October 19. The launch event will be held in China at 2:30pm local time (12:00am IST), as per a teaser poster shared (in Chinese) by the company on Weibo. The poster suggests that it will have a huge camera island on the back. As mentioned, Oppo has scheduled a global launch event for the Oppo Find N3 and Oppo Find N3 Flip on October 19 in Singapore. The event will be streamed live via the company’s YouTube channel. The Oppo Find N3 Flip is already available in China since August this year and will mark its India debut later today.

The upcoming Oppo Find N3 is confirmed to be quite similar to the OnePlus Open. However, the Pete Lau-led brand remains quiet about the release date of its first foldable.

Oppo Find N3 recently appeared on Geekbench with a Snapdragon 8 Gen 2 SoC and 12GB RAM. It is expected to run on the Android 13 operating system. As per past leaks, it will feature a 7.82-inch (2,268 x 2,440 pixels) OLED inner display with a 120Hz refresh rate and a 6.31-inch (1,116 x 2,484 pixels) OLED outer screen with a 120Hz refresh rate. It is tipped to get a triple rear camera setup, comprising a 48-megapixel primary camera, a 48-megapixel secondary camera, and a 64-megapixel telephoto camera with 3x optical zoom. For selfies and video chats, it might get a 32-megapixel or 20-megapixel front-facing camera. Oppo is rumoured to pack a 4,805mAh battery on the device with support for 100W fast charging.


The newly launched Oppo Find N2 Flip is the first foldable from the company to debut in India. But does it have what it takes to compete with the Samsung Galaxy Z Flip 4? We discuss this on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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Google Pixel 8 and Pixel 8 Pro First Impressions: Going Big on AI

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Google Pixel 8 and Pixel 8 Pro First Impressions: Going Big on AI

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Despite the numerous leaks ahead of its official announcement, Google still managed to leave behind several surprises for the launch of its new Pixel-branded products. The Google Pixel 8 and Pixel 8 Pro were launched alongside the new Pixel Watch 2 and Pixel Buds. While this year’s highlight was clearly the integration of artificial intelligence (AI) in many of Google’s native apps and services, it’s also nice to see how useful Google has managed to make AI for the casual user. I’m sure other Android smartphone brands will follow Google’s footsteps and build their own features based on AI and machine learning in the coming months.

With that said, the new phones aren’t just about AI. Unlike Apple, Google this year has upgraded the look and feel of its devices. Gone are the squared-off corners and curve-edge displays from past models. Google’s new Pixel 8 and Pixel 8 Pro now have a more rounded appearance which feels surprisingly comfortable to hold and also familiar, because it instantly reminded me of the original Google Pixel and Pixel XL.

The designs have clearly evolved from much older models but the visor-like camera module from the more recent Google Pixel smartphones has been retained. The camera module on both phones is still chunky and gathers dust quite easily. Another design element that will seem new to the new generation of Pixel adopters is the smooth matte finish of the rear glass panels on the Pixel 8 Pro. It brings back memories of the much-loved Pixel 3XL which also had a similar (but rough) matte glass rear panel.

Both smartphones also retain their IP68 rating for dust and water resistance.

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Both the Google Pixel 8 and the Pixel 8 Pro come with the charging cable, SIM ejector tool and Type-A adaptor in the box

 

Inside, Google has gone with a new Tensor G3 SoC, which is built on the 4nm manufacturing process and should deliver better efficiency than the G2 on the Pixel 7 Pro. However, I’m more keen on finding out how Google has handled the thermals this year given that the Pixel 7 Pro ran hot when stressed.

This new processor, while not big on raw performance, is big on AI capabilities. Google explained that machine learning models on the Pixel 8 and Pixel 8 Pro are 10 times more complex compared to the older Pixel 6 (with Tensor) models. And, it will need all of its AI processing capabilities to chomp down and enable all the fancy new features Google has baked into its new phones.

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The Google Pixel 8 Pro model gets a matte-finished rear glass panel with chrome-finished aluminium frame

 

This ranges from clear phone calls to faster photo retouching, better video recording (something that was much-needed), and even new tools like Magic Audio Eraser which removes distracting sounds (or noisy people) from a video recording. The processor also helps with the new secure Face Unlock feature which surprisingly uses a regular selfie camera for secure (Class 3) biometric authentication.

Unlike the past models, it can be used for authorising banking transactions as well. Google still left behind the optical fingerprint reader which kind of convinced me that it may not work at all times or conditions (more about this coming in the review). But this indeed seems like the first steps towards developing something similar to Apple’s Face ID, minus all the added hardware.

For the ones who are both confused and curious about what you will get when you unbox your shiny new Pixel 8 or 8 Pro. Here’s a short list of features that are currently available and those that are yet to show up on our review units.

Available features:

  • Magic Editor
  • Magic Audio Eraser
  • AI Wallpaper
  • Face Unlock
  • Pro camera controls
  • Object Temperature Sensor (app)
  • Best Take

Coming soon:

  • Video Boost
  • Night Sight Video
  • Body temperature measurement

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The Google Pixel 8 Pro (right) offers high-resolution sensors on all of its rear cameras this year

 

Coming to the cameras, Google has upgraded the primary and selfie cameras (because Face Unlock) but seems to have retained the ultra-wide from the Pixel 7. The Pixel 8 Pro has received the bigger share of camera upgrades with high-resolution sensors on all-three rear-facing cameras.

There’s a new 50-megapixel primary camera, a new 48-megapixel telephoto camera with 5X optical zoom and another 48-megapixel ultra-wide camera as well, which replaces the 12-megapixel camera on the Pixel 7 Pro. Like the Pixel 8, the selfie camera too has been replaced (for Face Unlock) although it does not seem like much of an upgrade in terms of resolution. There’s also a new temperature sensor next to the Pixel 8 Pro’s cameras which can be used to measure the surface temperature of objects.

The batteries too have received minor upgrades. The Pixel 8 Pro battery gets a 50mAh bump over the Pixel 7 Pro bringing it to 5,050mAh. The Pixel 8 gets a bigger boost from the 4,355mAh battery on the Pixel 7 to a bigger 4,575mAh unit. Charging speeds have also gone up from 20W to 27W wired charging on the Pixel 8, and from 23W to 30W on the Pixel 8 Pro. Thankfully, Google has retained wireless charging on both devices.

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The Google Pixel 8 Pro’s camera set up also includes a temperature sensor which sits below its LED flash unit

 

As you can tell from the new AI-related upgrades and hardware performance upgrades, it is easy to forget that Pixel devices have always been about being first in line to receive the latest software updates. The new Pixel 8 and Pixel 8 Pro are no different and come with Android 14 and all its Pixel customisations out of the box. Google also announced that it will provide seven years of OS, security and juicy Pixel Drops as well, which is a massive commitment from Google. But will that battery even last that long? Well, Google seems to have the spares situation covered for the same duration too.

While all of the above features and commitments appear to raise the bar for both Android and even iOS-powered smartphones, Google has also raised the bar when it comes to pricing this year. With the Pixel 8 starting from Rs. 75,999 and the Pixel 8 Pro priced at Rs. 1,06,999, these are indeed Google’s most expensive smartphones to reach India. The Pixel 8 Pro seems to worry me a bit more as that is the price for the one and only 128GB variant in India.

Do stay tuned for our detailed reviews to find out if they are worthy of their price tags or should you upgrade to something else this festive season.


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