Sunday, March 8, 2026
Home Blog Page 54

Google Pixel 7a Tipped to Get Face Unlock Feature from Pixel 7, Pixel 7 Pro

0
Google Pixel 7a Tipped to Get Face Unlock Feature from Pixel 7, Pixel 7 Pro

[ad_1]

Google is expected to launch a few smartphones soon. Among the highly anticipated devices, are the Pixel Fold and Pixel 7a handsets. While Pixel Fold is scheduled to be the tech giant’s first foldable smartphone, the Pixel 7a is expected to succeed the Pixel 6a and extend the Pixel 7 series that launched last year. Several leaks and reports have hinted at many key specifications and features of the upcoming Pixel device, a new leak suggests that the phone will feature an additional security feature over its predecessor.

According to screengrabs shared by reliable tipster SnoopyTech (@snoopytech) in a tweet, the Google Pixel 7a is expected to come with a Face Unlock feature, alongside the commonly used fingerprint sensor, for added security. Pixel 7 and Pixel 7 Pro devices also feature the Face Unlock feature. Previous reports suggest that the Pixel 7a is expected to feature the same G2 Tensor chipset used in the 7-series phones.

The Google Pixel 7a is also likely to be priced at $499 (roughly Rs. 40,900) in the US, which is $50 (roughly Rs. 4,100) more than its predecessor, the Google Pixel 6a, that debuted last year. The price increment can reportedly be attributed to the use of better or seemingly superior raw materials.

The SoC, likely to be the second-generation Tensor chip, on the Pixel 7a will reportedly be paired with up to 12GB of LPDDR5 RAM and up to 256GB of UFS 3.1 storage. The phone is likely to boot Android 13 OS out-of-the-box.

Google Pixel 7a could be offered in Charcoal, Snow, Sea (light blue), and Coral colour options — the last of which will seemingly be a Google Store exclusive. It is also likely to come with a 64-megapixel Sony IMX787 primary sensor and a 12-megapixel ultra-wide lens and support 5W wireless charging. Expected to be unveiled on May 10 during the Google I/O event, the phone will likely go on sale immediately after launch.


Affiliate links may be automatically generated – see our ethics statement for details.



[ad_2]

Source link

Lava Yuva 2 Pro Review: A Design-Focused Entry-Level Smartphone

0
Lava Yuva 2 Pro Review: A Design-Focused Entry-Level Smartphone

[ad_1]

The Lava Yuva 2 Pro is a relatively new smartphone priced under Rs. 10,000 in India. This is a rare launch in a once-crowded segment, as many companies have shifted their focus to higher price points. The Lava Yuva 2 Pro is aimed at anyone considering buying their first smartphone or upgrading to one from a feature phone. It also tries to look like an iPhone look from the back. Like the Lava Blaze 5G (Review), the Lava Yuva 2 Pro also features a glass rear panel. However, it is often said that one should not judge a book by its cover, and in this case, a phone by its looks.

If you want to buy a new smartphone for under Rs. 10,000 in India, is the Lava Yuva 2 Pro the one for you? Here is our full review to help you decide.

Lava Yuva 2 Pro price in India

The Lava Yuva 2 Pro has been launched in a single configuration in India. The phone has 4GB of RAM and 64GB of internal storage, and is priced at Rs. 7,999. The device is available in three colours — Glass White, Glass Green, and Glass Lavender.

Lava Yuva 2 Pro design and display

The Lava Yuva 2 Pro features a premium glass rear panel, which is quite impressive considering its price. Its overall in-hand feel is similar to that of the more expensive Lava Blaze 5G — premium but slightly heavy at 204g. The plastic frame is flat, following the trend seen in most smartphones these days. The power and volume buttons are on the right, and are quite easy to reach. The 3.5mm headphone jack, USB Type-C port, and speaker grille are on the bottom. While the top is blank, the left has a dual Nano-SIM tray.

Lava Yuva 2 Pro 5 Lava Yuva 2 Pro

Lava Yuva 2 Pro has a fairly thick chin

Design might be a selling point for the Lava Yuva 2 Pro. The camera module layout seems to have been inspired by the new iPhone 14 Pro (Review) and its recent predecessors. In Lava’s case though, there is close to no protrusion. The rear panel does attract some fingerprints and smudges, but they were not very visible on the white colour unit I have with me.

The waterdrop notch at the top of the display, along with the thick chin, give the Lava Yuva 2 Pro a budget phone look. It features a 6.5-inch IPS LCD panel with an HD+ resolution, which is quite common in this price range. Be it the outdoor brightness or the display sharpness, it is a pretty average display. The single bottom-firing speaker is loud enough to fill a room, though.

Lava Yuva 2 Pro 2 Lava Yuva 2 Pro

Lava Yuva 2 Pro’s display is not bright enough for outdoor use.

The screen refreshes at a standard 60Hz, and it’s not likely that people who buy the Lava Yuva 2 Pro would care much about that or find it insufficient.

Lava Yuva 2 Pro specifications and software

The Lava Yuva 2 Pro features the new octa-core MediaTek Hello G37 SoC, which has a peak clock speed of 2.3GHz. It packs a 5000mAh battery and comes with a 10W charger in the box. The phone supports 4G, Wi-Fi 802.11 b/g/n/ac, Bluetooth 5.1, and GPS. It has a side-mounted fingerprint scanner and support for face recognition. You can expand the memory by up to 256GB using a microSD card.

In terms of software, the Lava Yuva 2 Pro ships with last year’s Android 12. Even at this price point, Lava should have offered the current Android 13 experience for its customers. On the plus side, this phone does not come with a lot of preinstalled third-party apps. The app drawer shows some Lava apps such as Lava Care and Lava Guide, along with a third-party app called Doubtnut.

Lava Yuva 2 Pro 4 Lava Yuva 2 Pro

Lava Yuva 2 Pro offers a clean software experience

Apart from that, you get a stock Android experience. I didn’t notice any spam from the preinstalled apps. The phone also has the Android privacy dashboard feature, along with indicators in the status bar whenever an app is using the camera, location, or microphone.

Despite being relatively clean, the user experience is not all that good. I noticed stutters across the user interface (UI) while switching between apps and even simply opening the app drawer. Apps take a while to load, and even switching between various camera modes takes a second or two. This is what  one might expect from an entry-level smartphone.

Lava has not confirmed whether the Yuva 2 Pro will get the new Android 13 update, let alone the upcoming Android 14. At the time of writing this review, my review unit was running the December 2022 security patch.

Lava Yuva 2 Pro performance and battery life

The MediaTek Helio G37 is an entry-level SoC good enough for basic, routine tasks. I would not recommend playing any heavy games such as Call of Duty: Mobile or Asphalt 9 Legends on this phone. I tried them and the former loaded at the low graphics and medium frame rate settings. You can raise these, but there were frequent frame drops and stutters while playing. Something lighter like Subway Surfer was much more manageable.

I did run some benchmark tests on the Lava Yuva 2 Pro to see the SoC’s potential. In AnTuTu, it scored 1,25,832 points. In Geekbench 6’s single-core and multi-core tests, the Lava Yuva 2 Pro got 204 and 891 points, respectively. The similarly priced Moto E13 (Review), which features a Unisoc T606 SoC, scored 1,82,498 points in AnTuTu, and 376 and 1,354 points in Geekbench 6 respectively.

There is a side-mounted fingerprint scanner, which is very responsive and quick to unlock the phone. Alternatively, you can use the AI-based face recognition for biometric authentication.

Lava Yuva 2 Pro 7 Lava Yuva 2 Pro

Lava Yuva 2 Pro features a 3.5mm headphone jack and a USB Type-C port.

Since the hardware on offer is not very resource-hungry, you can expect the Yuva 2 Pro to offer up to two days’ worth of battery life on a single charge. In our HD video battery loop test, this phone lasted for 15 hours and 4 minutes before requiring a charge. It comes with a 10W adapter in the box, which takes about two hours to charge the phone completely.

Lava Yuva 2 Pro cameras

The Lava Yuva 2 Pro has a 13-megapixel main rear camera plus what the company describes as two “VGA sensors” that do not appear to serve any purpose. For selfies, the front camera has a 5-megapixel sensor.

Lava Yuva 2 Pro 1 Lava Yuva 2 Pro

The rear camera layout is similar to the iPhone 14 Pro series

Daylight performance is okay when it comes to colours and detail. The dynamic range is also quite acceptable at this price level. However, the camera does not expose shadows well enough in some shots. In low light, it is best to avoid using the camera. Unless the scene is well-lit, you will see poor exposure and a lot of noise in the darker areas of photos. The two VGA sensors do not provide any value and are simply there to make the phone look premium. Therefore, while the phone is marketed as having a triple-camera setup on the back, it actually only has one usable sensor.

The front camera is surprisingly good for the price when there’s decent lighting. It manages to get the skin tone right. Portrait mode images, in most cases, offer good blur and edge detection.

Lava Yuva 2 Pro camera samples (Top to bottom: Rear camera, rear camera, rear camera night mode, front camera). Tap to see full size

The Lava Yuva 2 Pro shoots up to 1080p 30fps video. You get shaky, average-quality footage with poor dynamic range and sharpness.

Verdict

The Lava Yuva 2 Pro is one of the most affordable smartphones in India. For its price, it offers a premium design, decent camera performance in daylight, and good battery life. If these parameters check your requirements, the Lava Yuva 2 Pro could be considered for Rs. 7,999.

However, performance is where this phone struggles, and where its rival, the Moto E13 (Review), has an edge. The Motorola option features the better optimised Unisoc T606 SoC, and more current Android 13 software.

[ad_2]

Source link

Nothing Ear 2 Review: Nothing 2 Lose

0
Nothing Ear 2 Review: Nothing 2 Lose

[ad_1]

While its name might make it the subject of many jokes and puns, Nothing has done reasonably well as a technology company in its relatively short existence thus far. What’s also commendable is its steady approach to its product lineup, which started out with the decent Nothing Ear 1 true wireless earphones in 2021. Now, with a couple of other products launched along the way – including its first smartphone – comes the company’s first ever second-generation product, the Nothing Ear 2, which offers some noteworthy improvements over its predecessor.

Priced at Rs. 9,999 in India, the Nothing Ear 2 promises some significant improvements over the Ear 1, including support for the LHDC Bluetooth codec and an improved app experience. Going up against strong competition from brands such as OnePlus and Jabra, is the Nothing Ear 2 the best true wireless headset under Rs. 10,000 that you can buy right now? Find out in this review.

Nothing Ear 2 design and features

The radical and unique design of the Nothing Ear 1 was quite impressive back in 2021, and still looks good on the Nothing Ear 2 despite the fact that it isn’t novel anymore. This new headset looks quite like the old one at first glance, with the only notable difference that sets them apart being the ‘NOTHING ear (2)’ name printed on each earpiece stem. It’s a sensible choice to stick to this design, in my opinion, and it’s still just as eye-catching as before.

For now, the Nothing Ear 2 is only available in a single colour option – transparent and white. Unlike the Nothing Ear Stick, the Ear 2 has a proper in-canal fit, which ensures a proper seal with passive noise isolation, which is necessary to ensure effective active noise cancellation.

Another big change is in the controls; the earlier tap gestures make way for a force-touch system, similar to what’s on the AirPods Pro (2nd Gen) and OnePlus Buds Pro 2. I’ve said it before and I’ll say it again – this is considerably better and more accurate than simple touch controls.

Usefully, these controls are also customisable through the companion app, and you can choose to control playback and volume, invoke the voice assistant, and switch between ANC and transparency modes. The earpieces also have in-ear detection to automatically play and pause music when put on or taken off, but this didn’t work very reliably during my review, and I found it easier to manually pause and play as needed.

nothing ear 2 review case closed Nothing

The Nothing Ear 2 has a smaller and more convenient charging case, but this doesn’t impact battery life too much

 

Apart from this, the Nothing Ear 2 earpieces are IP54 rated for dust and water resistance, while the charging case has a slightly better IP55 rating – both are good enough to handle splashes of water and a bit of exposure to dirt. Each earpiece has three microphones, which work together for ANC and voice functionality. Included in the sales package of the Nothing Ear 2 is a USB Type-C to Type-C charging cable, and a total of three pairs of silicone ear tips of different sizes.

The charging case of the Nothing Ear 2 is visibly smaller than that of the Ear 1 and has a lower battery capacity, at 485mAh. However, Nothing states that optimisations and improved battery life on the earpieces cover for this, offering comparable overall battery life. I’ll get into the specifics of battery life later in this review, but the this case is a lot more convenient and pocketable. Qi wireless charging (up to 2.5W) is present as well, and you can always choose to charge with a standard USB Type-C cable.

Nothing Ear 2 app and specifications

The Nothing Ear 2 has 11.6mm dynamic drivers just like its predecessor, but there are big improvements in the Bluetooth connectivity on the newer headset. The Ear 2 uses Bluetooth 5.3, with support for the SBC, AAC, and LHDC Bluetooth codecs. Usefully, there is also support for Google Fast Pair, Microsoft Swift Pair, and multipoint connectivity for up to two audio sources simultaneously.

LHDC is a 24-bit advanced codec that enables the headset to receive more audio data from a compatible source device, thus improving sound quality. This codec is currently only supported on select Android devices, and in my case, I was only able to get it working on the Nothing Phone 1 (Review).

Attempts to use the LHDC codec with a OnePlus 9 Pro (which supports it) didn’t work, and I was limited to the AAC codec, despite enabling the option in the app and through the phone’s developer settings. If you’re using the Nothing Ear 2 with an iPhone, you’ll be limited to the AAC codec anyway. This did have an impact on sound quality, which I’ll talk about in detail a bit later in this review.

nothing ear 2 review app Nothing

The Nothing X app lets you customise the Ear 2’s gesture controls, select equaliser presets, and more

 

From customisation and settings to various tweaks, the Nothing X app (available for iOS and Android) is the key to getting the best out of the Nothing Ear 2 headset. If you’re using this headset with the Nothing Phone 1, most of the core functions of the app, including being able to check battery levels, toggle ANC mode, adjust equaliser settings, and change the gesture controls, can be done within the phone’s UI. Strangely though, certain functions such as activating multipoint connectivity can only be used through the Nothing X app.

The app is well designed and offers plenty of useful features, including setting equaliser presets, setting the ANC intensity level, and creating personalised profiles for the sound and ANC separately. Indeed, there’s a lot to go through, but it’s worth the effort as it helps you set up the headset to your liking.

Nothing Ear 2 performance and battery life

Ecosystem benefits are a big deal now, and many brands are following Apple and Samsung’s lead in designing their products to work well together. Nothing tends to have similar ideas as OnePlus for obvious reasons (Nothing founder Carl Pei previously co-founded OnePlus), and you can see some of those philosophies in how the Nothing Ear 2 works with the Nothing Phone 1. Indeed, you’ll get the best experience and the entire feature set if you’re using the two devices together.

That said, with only a few exceptions, you’ll get a fairly wholesome experience even if you pair the Nothing Ear 2 with other smartphones. One of those is the advanced LHDC codec, which I was only able to use with the Nothing Phone 1. Sound quality is audibly better with this codec in operation, and while LHDC is technically compatible with various other devices, getting it to work may be tricky depending on version compatibility on other devices.

nothing ear 2 review earpieces Nothing

You get an in-canal fit with the Nothing Ear 2, which ensures noise isolation for the ANC to work properly

 

When using the Nothing Phone 1 as my source device with high-resolution tracks streaming from Apple Music, the experience was quite impressive, particularly when you consider that this is a Rs. 10,000 true wireless headset. Although the sound was initially not to my liking, I found that the default equaliser preset boosted the bass, and switching to the Balanced preset (the natural sonic signature of the Nothing Ear 2) made all the difference in improving the sonic signature and fidelity.

Listening to Lavender (Star One Remix) by Frenchfire, the Nothing Ear 2 was able to keep up with the fast, progressive start to this dance track, flowing with its quick changes and sudden bass attack rather smoothly. Some of its high-frequency electronic elements sounded distinct and sharp, with the whole track exuding a strong sense of direction that gave the soundstage a lot of appeal.

The low, catchy beat sounded equally clean, playing well with the busy details. The same track sounded almost as good on the Nothing Ear 2 paired with a different smartphone with the AAC codec in operation, at least in terms of the sonic signature retaining a balanced and all-purpose approach. However, the detail level and the extensions sounded a bit more distinct and striking with the LHDC codec in operation.

I had active noise cancellation enabled for much of my review, and there were moments when I wondered if it was indeed on. The soundstage and imaging on certain tracks such as E Samba by Junior Jack sounded very open and wide, almost fooling me into thinking I’d accidentally turned on the transparency mode on the Nothing Ear 2.

Turning up the volume made everything sound better, and I found that going to over the 90 percent mark made for the best sound in terms of detail and attack. That said, the level of detail and the deep punch in the lows at such high volume did get tiring quickly and I had to drop it to a reasonable level. Fortunately, but the fun factor in the sound didn’t go away even at the 50 percent mark.

Active noise cancellation on the Nothing Ear 2, while acceptable for a headset priced under Rs. 10,000, isn’t exceptional by any means. Both indoors and outdoors, the sound reduction wasn’t much, with plenty of indoor sounds such as the whirring of a ceiling fan and hum of an air conditioner still slightly audible. This was combined with a rather strong vacuum effect with the ANC, which many might think is a sign of good noise cancellation even though it’s actually the opposite.

nothing ear 2 review case open Nothing

The Nothing Ear 2 is considerably better than its predecessor when it comes to sound, but needs a Nothing Phone 1 for best results

 

Of course, the Nothing Ear 2 does offer enough noise reduction to make it easier to listen to anything playing at even moderate volumes, and the good soundstage might just be able to distract you from the unnerving feeling of the vacuum effect. Transparency mode did its job reasonably well, but the extra amplification does get tiring after a while, and you’ll probably just want to take the earphones off.

Battery life on the Nothing Ear 2 is similar to that of the Nothing Ear 1. The earpieces ran for around four hours on a single charge with ANC on, and the charging case added a little over four additional charges, for a total runtime of around 22 hours per charge cycle. Given the smaller charging case, this is a decent overall figure, and you can extend this by quite a bit by keeping ANC off.

Verdict

The Nothing Ear 1 was particularly impressive because of what it offered at its launch price of Rs. 5,999, even if the company eventually adjusted it to a little over Rs. 7,000. In comparison, the Nothing Ear 2 doesn’t come at a shockingly low cost, and indeed doesn’t even need to; it’s a very good pair of true wireless earphones that feels just about right for its price of Rs. 9,999.

It goes up against slightly more expensive competition such as the Oppo Enco X2 and OnePlus Buds Pro 2, and manages to hold its own in terms of sound quality and overall performance. Perhaps the only drawback is that it needs a Nothing Phone for optimal performance, particularly the ability to use the LHDC Bluetooth codec. That said, it’s a good looking pair of headphones and performs reasonably well even with other source devices, making it worth considering if you have a budget of Rs. 10,000.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

Redmi Note 12 Pro 5G, Redmi Note 12 Pro+ 5G Get Android 12-Based MIUI 14 OS Update: All Details

0
Redmi Note 12 Pro 5G, Redmi Note 12 Pro+ 5G Get Android 12-Based MIUI 14 OS Update: All Details

[ad_1]

Xiaomi’s MIUI 14 is rolling out to two more Redmi phones bringing in the latest security patches, the latest firmware version, and more. The latest update package, reportedly based on Android 12, is rolling out on Redmi Note 12 Pro 5G and Redmi Note 12 Pro+ 5G, and has a size of 4.05 GB. Users can download it via MIUI downloader. The update also brings March 2023 security patch. Redmi Note 12 Pro 5G and Redmi Note 12 Pro+ 5G launched earlier this year in January, running MIUI 13 out-of-the-box.

MIUI India has announced the rollout of MIUI 14 for Redmi Note 12 Pro 5G and Redmi Note 12 Pro+ 5G via its Twitter handle. According to the details shared by Xiaomiui, the MIUI 14 update for Redmi Note 12 Pro 5G and Redmi Note 12 Pro+ 5G is based on Android 12 and not the Android 13.

Several users took to Twitter to complain about the update not bringing the phone up to the latest version of Android. Redmi Note 12 series not getting the Android 13 update is especially puzzling, since both the Redmi Note 10 5G and Redmi Note 11 SE received the Android 13-based MIUI 14 update just last month.

The latest OS update on the Redmi Note 12 Pro 5G and the Note 12 Pro+ 5G comes with a new user interface, super icons on the home screen, animal widgets, quick app launch, improved system performance, and better battery life.

The update is also said to bring the latest firmware version as well as security patches on both handsets. MIUI 14 update on Redmi Note 12 Pro 5G comes with build number 14.0.2.0.SMOINXM, according to a screengrab shared by a user.

The latest update can be downloaded via MIUI downloader. Notably, the latest OS update will be first available to the users who enrolled themselves in the Mi Pilots program and will be rolled out to a wider userbase soon.

Redmi Note 12 Pro 5G, and Redmi Note 12 Pro+ 5G were launched in India in January. The phones come with AMOLED displays with up to 120Hz refresh rate. The handsets are powered by a MediaTek Dimensity 1080 SoC, coupled with up to 12GB LPDDR4X RAM and Mali-G68 GPU.


Affiliate links may be automatically generated – see our ethics statement for details.



[ad_2]

Source link

Realme C55 Review: Style Over Substance?

0
Realme C55 Review: Style Over Substance?

[ad_1]

Realme’s C55 got the world’s attention when it was first launched in Indonesia for being the first Android smartphone with a copy of Apple’s Dynamic Island feature. Realme has branded this software feature as “Mini Capsule”. Now, the company brought this budget smartphone to India, but it’s already clear that Mini Capsule is not the most interesting thing about it – in fact it was barely talked about during the launch event. What will get this phone a lot of attention in India is its pricing and its design.

Realme’s C-series devices have been positioned as entry-level offerings for years. While it is impressive to see a C-series device with a unique-looking design, you have to keep in mind that it all comes at a cost. The price of the Realme C55 starts in the budget segment instead of the usual entry-level sub-Rs. 10,000 pricing. This phone is meant to replace the Realme C33 (2023) and is also an upgrade to the C35 as well, which are entry-level devices powered by Unisoc SoCs.

I was quick to point out how this device is missing 5G and how the Mini Capsule felt half-baked at best in my first impressions of this phone. About a month later, not much has changed despite a few software updates, but I have discovered several additional shortcomings. These are mainly to do with the user interface, but also battery life. Is the Realme C55 still an easy recommendation in a sea of budget smartphones? Read on to find out!

Realme C55 price in India

The Realme C55 is available in three variants. There’s the 4GB RAM and 64GB storage variant priced at Rs 10,999; the 6GB RAM and 64GB storage variant is available for Rs. 11,999; and the variant with 8GB RAM and 128GB of storage sells at a rather competitive Rs. 13,999 in India. Indeed, it’s nice to have options, and it’s good to see Realme providing so much variety for a C-series device. The Realme C55 is also the first C-series model to pack 8GB of RAM. The device is available in two finishes – Sunshower or Rainy Night. I received the 8GB RAM variant in the Sunshower finish for review.

Realme C55 design

Realme did attempt to give its C-series a fresh, stylish look when it announced its C35 last year. While that phone was a step up from the rather basic entry-level devices previously available in the C-series, its design was literally the only good thing about it, as I discovered in my review.

Realme C55 review back design ndtv RealmeC55  Realme

The Realme C55’s rear panel and frame are made of polycarbonate

 

When it comes to design, Realme has taken things a bit further with the C55. It appears slim and modern with its straight lines, chiselled body, and flat sides. There’s a flat display on the front, and unlike the C35, it’s of the hole-punch variety so it keeps up with the rest of the phone’s modern appearance. While the bezels at the left, top and right are thin, the one at the bottom is a bit thick.

Flip the phone over and it does get hard to tell that this is a budget smartphone for two reasons. First, there’s a dual-tone finish on the back, with a finely striped matte texture across most of it, and a polished section around the protruding cameras. This does look refreshing for a budget smartphone. Secondly, this matte finish is also pretty good at resisting fingerprints. The rear panel and frame are made of polycarbonate making them less likely to crack when dropped than glass. Realme uses Panda glass for the display. It is prone to smudges but these were easy to wipe off.

Realme C55 review side design ndtv RealmeC55  Realme

The Realme C55’s power button sits nearly flush along the frame’s flat sides

 

The phone weighs 189g which is a bit on the heavier side, but feels quite slim at 7.89mm. There’s no IP rating and no stereo speakers, but you do get a 3.5mm headphone jack and a Type-C USB port at the bottom. The fingerprint reader is embedded into the power button, which I did find a bit difficult to press because it sits nearly flush with the flat side of the frame.

Realme C55 specifications and software

The Realme C55 has a MediaTek Helio G88 SoC, which means that it lacks 5G connectivity. Realme claims that the phone uses LPDDR4X RAM and EMMC 5.1 storage. The SIM tray has two slots for two nano-SIMs and a dedicated slot for up to a 1TB microSD card, which is nice to have.

Connectivity standards include 4G LTE, dual-band Wi-Fi, and Bluetooth 5.2, along with the usual array of sensors and global positioning systems. The phone has a 5,000mAh battery and comes with a 33W wired charger in the box.

The Realme C55 runs Realme UI 4.0, which is based on Android 13. It comes loaded with a ton of Realme and third-party apps. This means having two ‘Messages’ apps for SMSes, two file managers, two note-taking apps, and the list goes on. This could get quite confusing for new users, and it’s also annoying since you cannot uninstall most of these redundant apps. Most of the preinstalled third-party ones can be uninstalled, which you can do to reclaim some storage space. It was also annoying to see ads and promotional notifications from the Game Center and App Market apps every day.

Realme C55 performance

The 6.72-inch full-HD+ IPS LCD display has a 90Hz maximum screen refresh rate. It switches between 60Hz and 90Hz depending on the application being used and the content being viewed. The display is vibrant and is bright enough to view content outdoors on a sunny afternoon, and has good viewing angles as well. As for streaming, it was nice to find Widevine L1 certification, which allowed for full-HD quality playback.

Realme C55 review front display ndtv RealmeC55  Realme

The Realme C55’s IPS LCD panel is bright enough when viewed outdoors

 

The usage experience failed to meet my basic expectations. Realme UI 4.0 did not seem well optimised to this hardware, which I noticed when using the phone’s interface in general, minimising apps, swiping through video-heavy feeds in apps like Instagram, and other common use cases. There was a general stuttering and noticeable lag throughout, and it always felt like the hardware was trying to keep up with my interactions. I tested the 8GB RAM variant, so I can only imagine how bad the experience would be on the 4GB RAM variant. I also experienced some stuttering when streaming video, but this got resolved with the latest software update, which showed up just a few days prior to publishing this review.

As for Mini Capsule, not much has changed since I tried it out a month ago. Most people won’t even notice that this feature exists, as it’s easy to miss the animated notification prompts that expand around the hole-punch camera. Indeed, this is something that Samsung does better with its pop-up notifications, which also appear in a capsule shape and are far more useful as they relay different types of notifications, unlike the small handful of prompts that Realme’s Mini Capsule displays.

Realme C55 review front software ndtv RealmeC55  Realme

Realme UI shows lots of spammy notifications

 

In terms of benchmarks, the Realme C55 performs as expected given that it has a MediaTek Helio G88 SoC inside. The phone’s scores weren’t impressive by any means. Even the iQoo Z6 Lite managed better scores with its Qualcomm Snapdragon 4 Gen 1 SoC. The Realme C55 managed 2,57,736 points in AnTuTu along with 422 and 1,411 points in Geekbench’s single and multi-core tests. In terms of graphics, performance was not good either, which explains the stuttering and lag in the UI. The phone managed 39fps in GFXBench’s T-Rex test, 14fps in Manhattan 3.1, and 8.5fps in Car Chase.

Gaming performance was a bit below average. Call of Duty: Mobile was playable at Medium graphics quality and High framerate, but would lag after about 15 minutes of gameplay, which is also when the phone begian to heat up. Asphalt 9 Legends turned out to be a bit too heavy even at the lowest graphics setting (Performance), with lots of lag and stuttering. Indeed, this smartphone is better suited to simpler casual games. Its single speaker gets quite loud, but sound is also distorted at higher volumes.

Realme C55 review front apps ndtv RealmeC55  Realme

Realme UI comes with a lot of of third-party apps preinstalled

 

My daily usage with the Realme C55 consisted of an hour of gaming, an hour or two of video streaming (on Wi-Fi), and going through various social media apps along with two email accounts syncing constantly. Despite going a bit easy, I was surprised that the phone only managed a day on a single charge. Indeed, this could be down to the low-end processor, but I expected the 5,000mAh battery to last for more than a day, which is normal for most budget smartphones today. Our standard HD video loop battery test only ran for 14 hours, 43 minutes, which falls on the lower side compared to most other smartphones at this price point. On the other hand, the 33W charger managed to charge this phone from dead to full in 1 hour, 10 minutes, which is quite good.

Realme C55 cameras

The Realme C55 has two rear-facing cameras: a 64-megapixel primary camera and a 2-megapixel depth sensor which is used for gathering depth data when using Portrait mode. Selfies are handled by an 8-megapixel front camera. The camera app interface is easy to use with all important controls available around the viewfinder. Realme claims that the 64-megapixel sensor comes from the older GT Master Edition so I was a bit excited to see its performance in such a low-cost phone. However, you do have to keep in mind that camera performance also depends on the processor, and the GT Master Edition had a superior mid-range Qualcomm Snapdragon 778G SoC.

Realme C55 review back cameras ndtv RealmeC55  Realme

The Realme C55 has two rear-facing cameras, of which only one is accessible by the user

 

Daylight image quality was still surprisingly impressive. Photos showed decent dynamic range and good detail. Colours tended to be a bit oversaturated and there was also a slight bluish tint in photos, but at this price point it’s hard to complain. Close-ups came out sharp and clear, with low noise and good detail. However, I did notice that the camera was slow to focus indoors even during daytime, so I often had to tap to focus when shooting objects.

Realme C55 daylight camera samples. Top to bottom: Auto mode, close up, portrait selfie (tap to see full size)

 

Selfies appeared a bit sharpened in daylight, but with decent detail and dynamic range. Edge detection in Portrait mode while using the selfie camera was average for this segment. In low light, selfies came out a bit soft and noisy no matter which mode I chose. Edge detection was not accurate either.

The camera’s low-light performance in Auto mode wasn’t great. It had trouble focusing in dimly lit scenes, and the resulting photos ended up a bit soft and lacking in detail. The dedicated Night mode vastly improved image quality, bringing in a lot more detail along with sharpness, and added some definition to textures. The results were impressive for this segment, but it takes 4-5 seconds to capture an image, so if you don’t hold the phone steady, image quality can deteriorate drastically.

Realme C55 low-light camera samples. Top: Auto mode, Bottom: Night mode (tap to see full size)

 

Video quality is limited to 1080p at 60fps. Recorded footage had decent detail but was low on dynamic range, and there were some clipped highlights. Videos lack stabilisation completely, so they come out quite shaky. In low light, recording at 1080p 30fps resulted in better quality with decent dynamic range, but video was still quite low on detail and had noise. Clips were quite shaky and focusing was a problem.

Verdict

In 2023, several smartphone brands have started offering 5G models at the lower end of the budget segment. There’s the Infinix Hot 20 5G (Review), priced starting at Rs. 11,499, and the Poco M4 5G at Rs. 11,999, to name a few. Then there are smartphones such as the iQoo Z6 Lite 5G, which costs Rs. 13,999 onwards and offers better software performance and good camera performance along with 5G connectivity.

Realme thinks it has found a sweet spot with an interesting design (for a budget smartphone) and a decent camera which shoots good daylight photos. However, battery life isn’t up to expectations for a budget smartphone, and the software is loaded to the brim with bloat. My unit lagged and stuttered throughout the review period, despite having 8GB of RAM. This makes the Realme C55 really hard to recommend. Consider it only if you need a good camera or are willing to ignore its shortcomings because of its unique design.


Realme might not want the Mini Capsule to be the defining feature of the Realme C55, but will it end up being one of the phone’s most talked-about hardware specifications? We discuss this on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

XDefiant Closed Beta Impressions: Ubisoft’s Crossover Shooter Is a Lukewarm Experience

0
XDefiant Closed Beta Impressions: Ubisoft’s Crossover Shooter Is a Lukewarm Experience

[ad_1]

It’s hard to compete in this oversaturated market of multiplayer shooters where everyone’s vying to become the next Call of Duty or Apex Legends. ‘Free-to-play’ is no longer a strong draw for a new IP to leave a mark unless you’re an established publisher like Ubisoft. In fact, I myself had completely forgotten about their upcoming arena shooter, XDefiant, until I received an email for closed beta access. Set against a vibrant punk rock backdrop, XDefiant is a fast-paced 6v6 shooter where you jump into matches as gunmen from Ubisoft’s flagship franchises like Splinter Cell and Far Cry, and duke it out with unique skills and traits to dominate. On paper, this sounds amazing, but having spent a few hours playing the ongoing closed beta, I’m not fully convinced.

XDefiant has certainly got its bases covered in delivering a high-octane experience, all thanks to near-instantaneous respawns that always keep you in the heat of the battle. This is bolstered by an endless approach to class switching — akin to Overwatch — where you rotate factions at any moment to turn the tides, in addition to customisable weapon loadouts. Once you choose something, you aren’t forever locked to it. Of course, there were long matchmaking times, micro stutters, and loading issues which marred the experience a bit, but such hindrances are to be expected from a work-in-progress product.

Therefore, I’m not going to egg on the technical aspects. That said, the XDefiant closed beta on PC did have difficulties filling in lobbies — occasionally restarting the process midway through progression. Furthermore, there’s no quick and easy way to exit right out of a match the moment it finishes, forcing you to sit through the leaderboard and other animations while a countdown at the bottom of the screen ticks away.

The Last of Us Part I PC Review

xdefiant factions xdefiant factions

In closed beta, you can pick from Cleaners, Phantoms, Libertards, and Echelons
Photo Credit: Ubisoft

Hopping into XDefiant, you’re greeted with a main menu layout that is somewhat similar to what you see on Rainbow Six Siege, featuring a giant portrait of a random faction member on the right, and nudging you to skim through their abilities – if you manage to log in, that is. Since this is a multiplayer-only game with no narrative beats, it simply wouldn’t go past the title screen without a continuous internet connection. XDefiant features five factions to pick from, albeit matches are designed for a 6v6 format: Cleaners (The Division), Phantoms (Ghost Recon), Libertard (Far Cry 6), Echelon (Splinter Cell), and DedSec (Watch Dogs). There’s no limit on how many similar characters can be on a team, but you can expect a healthy mix for now, as players continue experimenting with them. I’m not sure if things would stay the same at launch, because I’m already seeing a trend here.

In closed beta, Libertard appears to be the go-to pick for most XDefiant players, because of how straightforward their kit is. You don’t need to fret much about being a team player here, as these independent medics are armed with tools that can heal themselves and keep their squad alive amidst heavy gunfire. Thus, you can feel free to run around the map like a headless chicken and keep your frag counter ticking. Meanwhile, Phantoms with their shields qualify as tanks, while Echelons are stealth-based operators who can briefly turn invisible, with the added passive benefit of never appearing on the enemy’s minimaps.

I vibed a lot with the Cleaners — attack-minded pyromaniacs who’re equipped with incendiary bullet rounds that inflict burn damage. That’s not all; you can send out a flying drone that spits flames in a straight path before exploding itself into a plume of smoke and fire. This was my key tactic for clearing out any enemies in my way, as I then frantically used the time to find cover and reload my weapons.

Dead Island 2 Review

xdefiant cleaners xdefiant cleaners

The pyromaniac Cleaners were my go-to faction choice in XDefiant
Photo Credit: Ubisoft

Unfortunately, the XDefiant closed beta barred access to the coolest faction, DedSec, which Ubisoft claims will be available at a later date. These cyber attackers can deploy a Spider Bot that will latch onto an enemy’s face and stun them shortly, so you can simply run up and finish the deed. Can we pet them for a job well done? I hope so, but I haven’t been able to try it yet.

All of these abilities ultimately work as perks for your positioning and shooting skills, which are still the key component to winning matches. Gunplay feels quite robust, albeit all weapons have a weird recoil pattern, causing the weapons to spray bullets in a shaky, horizontal manner a couple of hits in. Hence, I always found spam-clicking heads easier to secure a kill instead of spraying like a maniac. Movement is also super fluid – akin to Apex Legends – letting you slide around the map, though I found vaulting over obstacles janky at times.

Your actions in XDefiant add to the Ultra meter, which are rare, special abilities that can be used to greatly overturn the odds. Think of it like the Ultimate abilities in Valorant or Overwatch, but a lot more grounded for the catalogue Ubisoft is offering here. Once the counter hits 100 percent, Cleaners are granted an arguably overpowered flamethrower, letting me trudge around like a crazed arsonist and set operators ablaze.

My second-favourite pick Echelons are equipped with a nifty covert-minded Ultra ability, which upon activation reveals all hostiles on the map, turning me into a sneaky agent who meticulously stalked and preyed upon them. Using my invisibility cloak to quickly escape enemy sights was a mischievous affair, but the 30-second cooldown served as an ego check, forcing me to be mindful of what situations I use it in.

Call of Duty: Modern Warfare II Multiplayer Goes Free Through April 26

xdefiant escort game mode xdefiant escort game mode

Like Overwatch, the Escort game mode has you push a giant robot across the map onto a delivery point
Photo Credit: Ubisoft

However, that’s not where its similarities to Overwatch end. The Escort game mode, for instance, has your team push a giant robot across the map onto a delivery point, gunning down any defenders in your path and securing progress via checkpoints. But unlike Overwatch, XDefiant’s take on the mode is quite fast-paced, thanks to ample alternative routes to flank enemies and sufficient verticality to gain higher ground. Also, the fact that every operator only has 100 HP ensured snappy eliminations.

Then there are some generic control-based modes, starting with Occupy, where you’re supposed to chase after and capture a single point that changes location as the match progresses. Getting killed by a third party is a frustratingly common occurrence here since the respawns are quite randomly spread across the map. In Zone Control, you attack or defend control points, whereas Domination has you take control of two or three points and rack up time — similar to Battlefield 4’s multiplayer mode. Evidently, most of these modes are slightly altered versions of the standard point-capture system, which makes some sessions exhausting no matter how much the game hurls nostalgia in your face through maps based on classic Ubisoft properties.

Resident Evil 4 Remake Review

xdefiant loadouts xdefiant loadouts

XDefiant’s clean UI helps easily understand weapon customisation
Photo Credit: Screenshot/ Rahul Chettiyar

XDefiant’s weapon customisation system is quite easy to understand, thanks to a clean UI that lets you swap out attachments, while constantly being able to monitor the effect it has on the guns’ attributes. In the beginning, each category — Assault, SMG, and Sniper, among others — has only one firearm unlocked by default, eventually growing to 24 with progression. As for attachments, the game draws inspiration from Battlefield’s system, where the more you play with a certain weapon, the more you can level them up and unlock augmentations for the same. Of course, you can’t have a free-to-play game without a battle pass, which, as expected, lets you modify the visual aspects of your operator or guns through skins. The designs and colours are nothing too crazy for now, but I could see the scope for some brand collaborations in the future.

xdefiant battle pass xdefiant battle pass

XDefiant’s battle pass
Photo Credit: Screenshot/ Rahul Chettiyar

While XDefiant’s core gameplay is slickly executed, I’m struggling to see its appeal in the long run. In a market that’s already filled to the brim with arcade shooters bolstered by ability-honing operators, Ubisoft isn’t offering anything new here, ultimately feeling like an unneeded addition. It’s like a tasteless snack you consume simply because it’s been sitting on the kitchen counter for longer than it should have been.

Sure, you’ve got some visually striking maps, but if the game modes themselves are uninspired, it’s sure to become an eyesore in time. Ubisoft does plan on introducing new factions every three months, so maybe we’ll start seeing some insane variety in terms of heroes. Imagine an Assassin’s Creed character stealthily dropping onto and stabbing futuristic soldiers with hidden blades; maybe that would be the turning point for XDefiant.

XDefiant’s closed beta is now live and is slated to end on April 23, across PC, PS5, and Xbox Series S/X. You can sign up for access by registering on Ubisoft’s official website.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

Motorola Razr 40 Ultra, Edge 40 Clear BIS Certification in India, Could Launch Soon: Report

0
Motorola Razr 40 Ultra, Edge 40 Clear BIS Certification in India, Could Launch Soon: Report

[ad_1]

Motorola seems all set to debut two new foldables this year. Both handsets have shown up in numerous leaks over the past few weeks. The company is expected to launch a high-end model and an affordable alternative going by recent leaks. The high-end model is expected to get the Razr Plus name while the affordable model is expected to be called the Razr Lite. Rumoured hardware details about both of the foldables have already leaked out. And now, there’s information about two Motorola phones coming to India, one of which also includes the Razr 40 Ultra. Additionally, the same handset has reportedly also shown up on Geekbench, suggesting some key specifications.

MySmartPrice has reported that two Motorola phones had recently cleared the BIS certification in India. The first phone to clear its BIS certification is said to have the model number ‘XT2321-1′, which is tipped to be the model number for the Motorola Razr 40 Ultra in the UAE and Canada. As per recent leaks the Motorola Razr 40 Ultra is basically the Motorola Razr Plus with a different name.

The Motorola Razr 40 Ultra has also shown up in past leaks with the same moniker. According to GizChina, a TRDA certification had earlier suggested that this moniker will be reserved for the UAE market, as the handset is expected to launch globally, unlike the recent Razr 2022, which was exclusive to China.

The second model to clear the BIS certification reportedly has the model number ‘XT2303-2′, which according to the source might be the Motorola Edge 40. The smartphone appears to be a successor to the Edge 30, which is a mid-range smartphone.

Motorola’s Edge 40 Ultra also reportedly showed up on benchmarking website, Geekbench. The listing suggests scores of 1,285 points and 3,810 points in single-core and multi-core tests respectively. Also hinted alongside the scores is the presence of a Qualcomm Snapdragon 8+ Gen 1 SoC. While the processor is not clearly mentioned in the listing, it can be deducted from the CPU and GPU details provided in the same. Also mentioned in the listing is the presence of an 8GB RAM variant.

A recent report also suggested an artist’s impression of what the Motorola Razr Lite could look like. The Razr Lite could also be called the Razr 2023 in some markets. The detailed renders show a tiny cover display compared to the Razr Plus, which seems to have a large enough, 2.7-inch outer display, as per the latest leaks.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

Dead Island 2 Review: Escape From Hell-A

0
Dead Island 2 Review: Escape From Hell-A

[ad_1]

In most video games, you just kill stuff. You shoot, stab, blow up, or slice through a rotating cast of bad guys on your way to a usually yellow and sometimes off-white circular-ish marker on your screen, where you receive your next set of instructions from an NPC. Apparently, that radio/file/key/code/ you were looking for and expected to find here is actually stashed at another compound/tv station/prison/hospital. You can take a breather, repair or buff up your gear at a conveniently placed workbench, maybe store your excess inventory in a cloud-based locker, and engage with the NPC companion/quest-giver if you’re interested in some try-hard attempt at wit. If you’ve had your fill, you can head out to do the killing thing again — the part that’s supposed to be fun.

Be it a Call of Duty-style first-person shooter, or a Devil May Cry-like hack-and-slasher, the single-player skeleton of a game that leans heavily on its singular core systems (gunplay, combat, traversal), rather than diversified world-building and narrative drive (story, characters, meaningful exploration), largely remains the same. The meat lies in how fun that repetitive core mechanic of killing actually is. In some games, it is the star of the show. Call of Duty’s time-tested, nailed-on gunplay makes even uninspired annual titles worth picking up – almost. And Devil May Cry’s lore might be lost on you, but its ridiculous moment-to-moment melee action keeps you sated and surprised. In other lesser titles, the core gameplay loop fails to keep you consistently engaged. Dead Island 2 — out April 21 — sits somewhere in the middle. Its gory, zombie-slaying sandbox never rises above the limits of its repetition, but it stays silly enough to sustain itself almost till the end of its 20-hour campaign.

Dead Island 2 is a game built in total service to “the game”. The story, characters, ideas, and motivations are embellished, but that doesn’t matter much. The only thing that counts; that the game expects you to care about and hopefully enjoy, is ‘see zombie, kill zombie’ while legging it to your next objective marker. Use a golf stick, a meat cleaver, a wolverine claw, a sledgehammer, a claymore, a katana, a wrench, a crowbar, or a baseball bat to bash in the head of the next undead in line. And then the next. You can gut, break bones, and slice off limbs on zombies in various states of decay. You can light them up, slow them down, and drop kick them to oblivion. Your intent to enact unspeakable violence is rewarded with gratuitous amounts of blood and gore.

Dead Island 2 PC System Requirements Announced Ahead of Release

dead island 2 deep silver dead island 2

Dropkicking the living daylights out of the undead never gets old
Photo Credit: Deep Silver

There is a rich environment in which all of it can feel authentic and deep, too. Bones crack realistically at points of impact; skin and flesh peel off, exposing accurate wounds; and eyes pop out of skulls subjected to blunt force trauma. Admittedly, at the beginning, the killing is fun. Finding new ways to maim zombies and new toys to do it with is fun, too. But Dead Island 2 fails to keep the fun fresh through its middle and final acts. While you keep finding new weapons and upgrades, they don’t much change the way you go about your business. Mission structure, too, largely remains the same. The game hopes that its first-person undead action will keep you invested, and it does, up to the point that you start getting tired of swinging the virtual sledgehammer. The simplistic combat never evolves beyond dodging or blocking incoming attacks from the undead and countering with brutal swipes of your melee weapon of choice. There are never any new methods to the madness. The absurd violence keeps it all hot, but the underlying mechanics remain undercooked.

Dead Island 2, Deep Silver’s long-awaited sequel to 2011’s Dead Island, is not set on an island at all. The game drops you, quite literally, in the middle of a fictionalised version of Los Angeles overrun by zombies — LA turned ‘Hell-A,’ as developer Dambuster Studios calls it. Your plane crashes right after takeoff from the city as an attempted escape from LA goes awry. You survive the crash, along with a haughty Hollywood actor, Emma Jaunt, and her team, but you’re bitten by one of the undead as you’re making your way out of the fiery remains of the aircraft. You make your way to Jaunt’s mansion and soon realise that you’re yet to turn into one of those flesh-eating zombies who roam the streets of LA, because, of course, you’re immune. The mansion becomes a hideout and an HQ for you and your companions, and you become the resident handyman. As you head out for quests and rescue more survivors stuck in the Hollywood nightmare, they join your ragtag crew of survivors at the Jaunt mansion.

dead island 2 la deep silver dead island 2

In Dead Island 2, LA is painted with detail and blood
Photo Credit: Deep Silver

This first act is the highlight of the game. Jaunt and her staff of survivors are colourful characters and a massive Hollywood mansion actually does make sense as a base of operations in a zombie apocalypse. When you stroll out and explore iconic landmarks, you meet distinct LA denizens, each with their own idiosyncratic inclinations. You get to rescue an old Hollywood stalwart reliving his prime, work with a Gen-Z influencer farming views from violence, and help a degenerate, drugged-up rockstar who couldn’t be less bothered about the end of the world.

Exploring LA is fun, too. Dead Island 2 isn’t an open-world game, but it behaves like one in some ways. The LA map is divided into popular districts, each with its own set of quests, side excursions, optional challenges, and loot. These districts serve as compact hub worlds, each modeled on a famous part of LA. Think of them like the small but uber-detailed maps from the Yakuza series that don’t stretch thin. Each district map, however, marks points of interest with familiar icons — a missed opportunity to let players run around the area and discover things on their own. The districts themselves, ten in total, are all unique and evoke specific LA vibes. Beverly Hills, despite being infested with wandering undead, retains its upscale aura and is dotted with abandoned affluence. Bel-Air has some grotesquely opulent celebrity mansions — once spit-shine spick, now with a bit of red on them. And Santa Monica Pier, with its sun, sand, and sea, exudes that trademark summer chill.

Resident Evil 4 (2023) Review: A Horror Classic Mutated to Monstrous Potency

santa monica pier dead island 2 dead island 2

The Santa Monica Pier — a popular haunt for the undead
Photo Credit: Screenshot/ Manas Mitul

At one point in its middle section, Dead Island 2 abandons its slacker horror charm and decides to be more urgent, driving the story toward some familiar trappings of the genre. Your immediate objective – to get the hell out of Hell-A, along with you famous friends – is set aside in the pursuit of abstract favours for dubious new characters, all in the name of studying the nature of your immunity and how it could be used to save humanity. This second act almost deliberately squeezes the fun out of the game and feels incongruously serious and self-important against the silly and self-aware opening. None of the new characters shine, and quests, which had been California-style free-spirited and wacky up to the point, devolve into the gaming equivalent of an instruction manual. The Far Cry-esque ‘go here, do that’ homogeneity turns all objectives into chores. This funnels Dead Island 2 into an underwhelming and predictable finale, where, for long periods, your player character’s purpose and motivations seem divorced from the dynamics set up in the breezy early sections of the game.

What doesn’t change much though, is the actual gameplay. Dead Island 2 swings hard for first-person melee combat glory and hits many bright spots, but misses the mark on some. Drawing heavily from Techland’s 2022 first-person zombie-killing affair Dying Light 2 Stay Human, the game features similar visceral fighting mechanics, utilising a brutal lineup of improvised weapons — hammers, baseball bats, swords, spears, knives, and claws — all of which deal eviscerating damage. There’s a bespoke system for damage output, which leaves accurate wounds on zombies depending upon the type of weapon and the manner of attack you choose. Bladed weapons such as katanas, machetes, and longswords slice flesh open precisely based on the angle of assault, exposing underlying bones and organs. A powerful slice, executed by holding on the R2 button for attack, will chop limbs clean off in an explosion of blood and gore. Blunt weapons such as sledgehammers and clubs, on the other hand, crush parts of a victim’s body with extreme prejudice. A hard swing to the head will smash the skull and pop eyeballs out of their sockets, while a swipe at the legs will leave the undead crippled on their knees, or crawling on the bloodied floor.

dead island 2 combat deep silver dead island 2

Dead Island 2 swings hard for first-person melee combat glory
Photo Credit: Deep Silver

All this can be used tactically, too. My go-to attack pattern was to target legs first, rendering zombies immobile, and then squash their heads like overripe watermelons. Blood splatters and pools in a disturbingly excessive showcase of game’s violent combat sandbox. For some, it might be a little too unappetising; others like me will dig the attention to detail. While the focus is clearly on up-close and brutish melee, there’s ranged combat, too. Dead Island 2 features an assortment of throwables like Molotov cocktails, chem bombs, and shuriken. You can even aim and throw the melee weapon you’re holding to stop zombies in their tracks.

Weapon modifications also seem strongly inspired by Dying Light 2. You have to find specific blueprints that let you buff weapons with elemental effects, turning your sword into a red hot burning blade, your meat cleaver into an acidic slice-and-dicer, and your hammer into a shocking electric tenderiser, for example. Unlike Dying Light 2, though, there are a bunch of guns here as well. They work, but they’re just not as fun as the game’s many melee weapons, and mostly served me as a get out of jail free card. You shouldn’t get too attached to your gear, though, as everything breaks with repeated use. You also regularly pick up better versions of weapons as you level up, leading to tedious inventory management. You are constantly disassembling older gear in order to accommodate newer weapons with better stats in your limited inventory slots.

dead island 2 guns dead island 2

Dead Island 2 has guns, but melee weapons make a bigger bang
Photo Credit: Screenshot/ Manas Mitul

Even with complex systems of gore, combat itself remains simplistic, almost to a fault. A well-timed dodge or block leaves zombies open for a contextual counter. With a press of the square button (on a PlayStation controller), you can riposte to deal finishing blows with a grotesque flourish. Aside from that, you can drop kick your enemies and send them flying, curbstomp incapacitated zombies, or turn into a feral zombie yourself and tear hordes of undead apart when the ‘fury’ mode meter fills up. Remember, you were bitten before, but you didn’t turn. You did, however, gain some perks from the stymied infection. You combat prowess is also aided by a deck of skill cards that unlock as you progress, each representing specific perks that buff your attack, defence, or fury prowess. While all these moving parts come together well, combat still leaves something to be desired. It never evolves or gives you new ways to dish out punishments, becoming repetitive to the point where, by the final act, you’re just going through the motions.

Traversal can become tedious, too, as fast travel isn’t available until midway through the game, and each hub area requires back-and-forth sprinting to quest objectives and side activities. It helps that each district has distinct and detailed environments, capturing a specific LA essence wherever you go. The city shines in lush, golden lighting during daytime, much like its depiction in Grand Theft Auto V. Excellent lighting livens up indoor areas as well, lending them a punchy yet life-like varnish. Night-time sequences, however, are underwhelming, as the game’s pretty props are drowned out in darkness. Sources of light fail to fill up their surroundings and your torch is barely of any use. Zombies have received the required attention in terms of graphical detail — many of them embody their pre-undead LA aesthetic. They come in various shapes and sizes, too, and in multiple states of rot.

dead island 2 indoors dead island 2

Excellent lighting livens up indoor areas, lending them a punchy yet life-like varnish
Photo Credit: Screenshot/ Manas Mitul

On PS5, Dead Island 2 performs consistently, delivering a steady 60 fps gameplay experience. However, there were technical issues and glitches peppered throughout. I frequently encountered clipping, mostly during finisher animations in narrow spaces. At one point, the game clipped me out of the quest area and I had to double back and retrace my steps to get back on track. The objective marker can be finnicky at times too, especially in search zones. The game takes a hands-off approach at certain times when you have to hunt down quest items. This does add organic exploration to the mix, but can be frustrating at times when you have no clue what you’re supposed to be looking for. While the game doesn’t have many visual customisation options (there are no graphics modes to switch between), it does have an FOV slider — a rare win on consoles.

Dead Island 2 straddles the line between these wins and its demonstrable failures. In a way, it harkens back to a design ethos from perhaps a decade ago. That shouldn’t come as a surprise, as this game was first announced in 2014 and has taken shape over a long-drawn and troubled development cycle, swapping developers multiple times. The final product, the result of the work of Dambuster Studios, is a most video-gamey video game; one that commits to pure gameplay and refuses to contextualise the action, like many modern-day triple-A titles do. Great games nail this aspect, but also go beyond. They build on themes, develop narrative, characters, and motifs; assigning meaning to the act of play. God of War, Celeste, and Hades do exactly that.

But, all games don’t have to do that, as long as they know what they’re trying to be. They can be silly, pointless, and juvenile. Dead Island 2, for the most part, is self-aware enough. With gore at its core, it embraces the stakes-free violence and rugged value of a video game. It’s exactly the kind of game that sent American moms into moral panic in the 90s. It dodges the burnout of repetition by being short enough and never overstaying its welcome, even though the novelty of it all dies after the initial infatuation. Unlike its contemporaries, Dead Island 2 doesn’t constantly offer more from its bag of tricks. It is like a GI Joe toy in a world of hoverboards, drones, and nerf guns. But GI Joes used to be fun, too.

Pros

  • Violent and gratifying melee combat
  • Weapon variety and modifications
  • Hub world design
  • Short campaign

Cons

  • Lacklustre story and characters
  • Repetitive mission structure and gameplay
  • Occasional bugs, glitches

Rating (out of 10): 7

Dead Island 2 releases April 21 on PC, PS4, PS5, Xbox One, and Xbox Series S/X.

Pricing starts at Rs. 3,299 for the Standard Edition on Epic Games Store for PC, Rs. 3,999 on [PlayStation Store] for PS4, PS5, and Rs. 4,999 on Microsoft Store for Xbox One, Xbox Series S/X.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

Oppo Rollable Phone Spotted on Patent Site; Invisible Camera Design Hinted: Report

0
Oppo Rollable Phone Spotted on Patent Site; Invisible Camera Design Hinted: Report

[ad_1]

Oppo may introduce a new rollable smartphone to the market in the near future. A patent application from the company has reportedly been spotted on the China National Intellectual Property Administration (CNIPA) website. The company has also launched the Oppo Find N2 Flip and the Oppo Find N2 foldable smartphones in December 2022. Oppo is also expected to launch the Find N3 model, expanding its foldable smartphone range, soon. However, the rollable smartphone, if and when launched, will employ a different technology than the existing foldable devices.

According to a 91Mobiles Hindi report, Oppo, the Chinese phone manufacturing company, has applied for a new patent for a rollable smartphone. The report states that the design images seen in the patent suggest that its main body will have a bar-shaped design, with the rear cameras and LED flash modules visible on the back panel.

However, the report adds that the front display does not show any front camera sensors in the images seen. It is therefore being speculated that the phone may come with an invisible front camera sensor.

The Oppo rollable phone is seen with the volume rocker and power buttons on the right-side edge of the device, as per the report. The edges are depicted as squared, with a flat front display panel, according to the images cited from the patent. The bottom edge shows that the phone will have a USB Type-C port and the speaker grill located there.

It is likely that the phone will be able to roll out from the right side, but the report adds that it is also possible for the handset to expand on both sides. A specific touchpoint or task will allow the phone to roll, according to the report. Since this is only what is seen in the patent application, it is likely that the commercial phone, if and when launched, may come with notable differences.

The patent filed in December 2022 with the CNIPA was approved on April 14, according to the report.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link

Sid Meier’s Railroads Review: Classic Tycoon Game, Impressively Ported to Mobile

0
Sid Meier’s Railroads Review: Classic Tycoon Game, Impressively Ported to Mobile

[ad_1]

Originally launched in 2006, Sid Meier’s Railroads was the fourth and final installation in the Railroad Tycoon series and set high standards for the ‘Tycoon’ genre of games. Although Sid Meier might be better known for the Civilization series of empire-building simulation games, I consider the Railroad Tycoon series to be his best work, and indeed the game has a bit of a cult following among those who grew up in the golden age of simulation games. Thanks to mobile port specialist Feral Interactive, Sid Meier’s Railroads has made its way to smartphones in a modern, touch-friendly format well suited to its largely older millennial fan base.

Tasked with building a railroad company in various historic and fictional settings, Sid Meier’s Railroads was ahead of its time in the 2000s, and still feels incredibly fresh and current today. I played the original on PC as a college student and have been looking forward to putting my more experienced mind to work on the brilliant economics and mechanics of this classic. With that, here’s my review of Sid Meier’s Railroads on mobile.

sid meiers railroads review economy Railroads

Keeping an eye on the economy and understanding how to efficiently transport goods is the key to success in Sid Meier’s Railroads

 

Sid Meier’s Railroads review: Price and supported devices

Although Sid Meier’s Railroads is still available for PC via Steam and GOG, its relevance today is because of its recent port to iOS and Android. On Android, the game is available for Rs. 399, while it will set you back by Rs. 499 on iOS. The gameplay experience is largely the same on Android and iOS, although I do recommend playing this on a tablet or a phone with a big screen, to be able to easily view and read smaller details.

Compatibility within the iOS and Android ecosystems depends heavily on your device, but most modern iPhone models and Android smartphones from various manufacturers will support the game. Feral Interactive states that certain devices are blocked from installing the game, but if you are able to install it then you will likely have a good experience running the title. It is a 1.7GB download on both platforms. I played Sid Meier’s Railroads on an iPad mini (5th Gen, 2019) (Review) running iPadOS 16.3.

Sid Meier’s Railroads review: Controls

While the original game relied on a mouse and keyboard for controls, the new port for iOS and Android is created for phones with touchscreens. It’s impressive how well this game lends itself to the concept of touch controls in certain aspects, particularly track layouts and construction where you’re able to point and tweak the way you want the track to be laid with precision. Additionally, zooming in and out is a lot easier because of pinch-to-zoom. This solves some of the biggest complaints I had with the original game.

Other aspects of the touch controls do feel a bit finicky at times, especially when it comes to precisely selecting a particular point on the screen, such as a town’s supply and demand statistics, or a track termination to continue construction. This was usually fixed by zooming in to widen the touch zone or get a better view, but this tended to add tedious extra steps to the process.

sid meiers railroads review train selection Railroads

The game features an impressive selection of historic real-world engines to choose from

 

All of this functions on the assumption that you’re playing the game on a tablet with a reasonably large screen. If you’re on a smartphone, it might become a bit tricky to read the small numbers around the finances and available stocks of various shipments in towns and cities. Zooming in and out will typically make it easier, but there’s already enough going on in a typical game without having to add steps to the process.

Sid Meier’s Railroads review: Gameplay and performance

The core premise of Sid Meier’s Railroads is centred around establishing and running a railroad company, but there’s a lot more to this than just building tracks and choosing engines to run on those tracks. The game relies on a complex system based on demand and supply of various raw materials, finished goods, passengers, and mail, and the key to success is setting up an efficient network that brings supplies to where they are needed.

This obviously means understanding the economy of each map and connecting outlying suppliers of raw materials such as grain, coal, wood, and ore, to the towns and cities which have factories to turn these into finished products such as furniture, steel, and processed food. You’ll gain funds for transporting just the raw materials, but the real profits are in ensuring that the finished goods, too, make it to where the demand is.

In all of this, you can choose to heat things up by adding competing AI players, which not only forces you to lay tracks around existing ones, but also divides up the goods that can be transported. I eventually found that it made more sense to make shorter routes moving passengers and good quickly between three or four locations, rather than longer ones. That said, you’ll sometimes need to run a long route to get goods to the right place, particularly if one of the scenario objectives demands it.

sid meiers railroads review map Railroads

The maps in Sid Meier’s Railroads are based on various actual geographic regions, as well as some fictitious ones

 

The maps in Sid Meier’s Railroads are an interesting mix of real-world and over-the-top fiction. Real-world maps include various regions of the US and Europe, based on the actual growth of the railroad industries in these places and how it contributed to the success of these economies in the height of the industrial revolution. It also helps that you’ll find the town and city names a bit familiar, which makes planning and navigation a bit easier.

The fictional maps get a bit confusing in this regard, because of their unfamiliar city names. However, they are usually much more challenging because of the geography. You’ll find yourself laying tracks around mountains or cutting through passes to save on the high costs of building bridges or tunnels. Some maps are archipelagos, which means that track-building usually involves expensive bridges across water.

All of this is backed by the brash and often goading commentary of AI players, constantly challenging you during bidding wars, or if you dare to set up a station in a town where they are already present. There’s also a simplified corporate element to all of this; you own stock in your own company, but all players can purchase stock in competing companies with an eye to eventually buying out the competition, and then either merging or liquidating the assets of the competitor. Selling stocks can help you quickly raise money for growth and expansion, but carries its own risks.

There are varying difficulty levels in Sid Meier’s Railroads, essentially setting the costs and other economic factors that will govern your experience in the game. Alternatively, you can make the routing system easier or more difficult – this will affect how trains on the same stretch of track interact with each other. There are no crashes, fortunately, but trains may get held up (sometimes indefinitely) if you have too many routes using the same stretch of track, and don’t upgrade to double — or triple — parallel tracks.

Verdict

Sid Meier’s Railroads — along with the entire Railroad Tycoon series — was ahead of its time in the early 2000s. The new port by Feral Interactive creates a fairly enjoyable simulation scenario, too, that feels surprisingly relevant for a game that is close to two decades old. What is perhaps most impressive, is how all of this is now playable on a portable, hand-held device such as a smartphone or tablet.

My iPad mini (2019) handled not only the pleasant and busy visuals, but could also keep up with the constant processing and calculations required to keep the economical and scenario-based aspects of the game flowing smoothly. This is an experience on par with many high-level PC and console games, and feels like a steal, especially if you’re a frequent iOS or Android gamer.


Affiliate links may be automatically generated – see our ethics statement for details.

[ad_2]

Source link