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Realme 12+ 5G First Impressions

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Realme 12+ 5G First Impressions

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Realme is on a roll. After unveiling the Realme 12 Pro series earlier this year, the company is back with the Realme 12 5G series. The newly announced phones include the Realme 12 5G and the Realme 12+ 5G. We spent some time with the Plus variant, which already looks like a good-budget phone. The Realme 12+ carries a design similar to the more expensive Realme 12 Pro lineup. You get a vegan leather finish and a primary rear camera with OIS support. That’s not a common feature you’ll find in this price segment. Before we thoroughly test the phone, here are our first impressions.

From the back, the Realme 12+ 5G looks like the Realme 12 Pro. It has a vegan leather finish on the back that’s soft to the touch and doesn’t attract fingerprints. This is much better than a plastic or even a glass panel, for that matter. Realme has kept the branding to the minimum, with a simple Realme logo on the bottom left. Apart from the vegan leather finish, which costs 50 percent more than the plastic back, you also get a circular triple rear camera setup.realme 12 plus fi 3 realme-12-plus-camera

The rear triple camera design is also borrowed from the Pro series but lacks the golden ring. However, the Realme 12+ 5G still has the watch-like sunburst dial and a golden line running through the centre of the back panel. What’s completely different is the frame of the phone. Realme has given the handset flat sides with rounded corners. It’s made from plastic, but one can easily mistake it for metal. The sides are super reflective, and I prefer the boxy design over the curved edges that were seen on the Realme 12 Pro series.

Realme has managed to make a good-looking smartphone once again. As for the button placement, both volume and power buttons are on the handset’s right side, with the bottom housing the USB Type-C port, speaker grille, microphone, and SIM tray. At the top, the Realme 12+ 5G has a 3.5mm headphone port, another microphone, and a second speaker. I love that Realme has included a headphone port on the handset. The phone also gets an IP54 rating. 

Coming to the front, the Realme 12+ 5G has a big 6.67-inch AMOLED display with slim bezels on three sides and a chin that’s slightly thicker than the rest. The display is vibrant and offers HDR 10+ support, 120Hz refresh rate, and a full-HD+ resolution. Realme also claims the display has a Rainwater Smart Touch feature that allows you to use the touchscreen even during rain or with wet hands. We’ll test this out in the full review. You also get an in-display fingerprint scanner on the phone.realme 12 plus fi 2 realme-12-plus-front

Now, let’s talk about that camera setup. This is probably the only phone in this price range to offer a Sony LYT-600 50-megapixel sensor with optical image stabilisation. The Realme 12+ 5G’s main selling point is this camera, which the company claims can take really good photos. We’ll be checking the camera out in the full review, but in my few hours with the phone, I found that the software tends to oversaturate the photos. Apart from the 50-megapixel primary camera, you also get an 8-megapixel ultra-wide unit and a 2-megapixel depth sensor. There’s a 16-megapixel front camera for selfies, which takes decent selfies in adequate lighting conditions.

On the inside, the Realme 12+ 5G is equipped with a MediaTek Dimensity 7050 SoC that I found snappy initially. I’ll obviously be running some benchmarks and playing some games to see how the phone performs under stress. You get up to 8GB RAM and 256GB internal storage on the handset. The phone supports both RAM (virtual) and storage (microSD card) expansion. For connectivity, you get dual SIM, 5G, dual-band Wi-Fi 6, Bluetooth 5.2, and the usual set of GPS satellite connectivity.

Lastly, the Realme 12+ 5G has a 5,000mAh battery that supports 67W fast charging. Luckily, the charger is provided in the box. Realme claims that the phone can be fully charged in just 48 minutes, but we’ll have to test that. In the software department, the phone runs Android 14-based Realme UI 5.0 out-of-the-box, and yes, there’s a lot of bloatware to deal with. Realme has promised two years of Android OS upgrades and three years of security patches.

Realme 12+ 5G Initial thoughts

For the starting price of Rs. 20,999, the Realme 12+ 5G seems like an excellent budget phone. I’ll test the camera, performance, software, and battery life to see how it fares. The Sony LYT-600 sensor with OIS is surely rare in this segment. The phone will compete with the recently launched Nothing Phone 2a(Review), a really good budget smartphone.

Stay tuned for our full review to find out if the Realme 12+ 5G is something to consider in your quest to buy the best budget phone.

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Xiaomi 15 Series Could Feature an In-Display Ultrasonic Fingerprint Sensor: Report

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Xiaomi 15 Series Could Feature an In-Display Ultrasonic Fingerprint Sensor: Report

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Xiaomi 15 might bring multiple new advancements over its predecessor to users, as per a new report. The next generation of Xiaomi’s flagship series, which will likely comprise the vanilla Xiaomi 15, Xiaomi 15 Pro, and Xiaomi 15 Ultra, could feature an in-display ultrasonic fingerprint sensor, ditching the optical fingerprint scanner of its predecessor. Recently, another report claimed that the smartphone series could be powered by the yet-to-be-announced Snapdragon 8 Gen 4 chipset. Notably, the Xiaomi 14 series, which debuted in China in October 2023, is yet to be launched in India.

Tipster Digital Chat Station posted about the new development (via GizmoChina) and claimed that the Chinese smartphone maker is working on a new fingerprint scanner technology. This move will see the company use an in-display ultrasonic sensor for the Xiaomi 15 series. The leak also added that the brand might use ultrasonic fingerprint recognition technology by Goodix, which is considered cheaper compared to similar sensors by Qualcomm.

Ultrasonic fingerprint sensors transmit ultrasonic pulse of sound waves inaudible to humans. The sound waves strike against the finger and return with the collected information. It matches the pattern of ridges and the space between them to recognise the user. In contrast with optical fingerprint sensors, it offers several benefits. As the sensor scans the fingerprint in three dimensions, oily or wet fingers can also be scanned easily. It is also a more secure method of scanning fingerprints compared to the optical method. Notably, the usage of this technology is limited to a few premium smartphones such as the Samsung Galaxy S24 series.

An earlier report also highlighted that the Xiaomi 15 series could be equipped with the Snapdragon 8 Gen 4 chipset, which is yet to be announced. The processor might be announced in October 2024, and considering the Xiaomi 14 series debuted in China in the same month last year, the Xiaomi 15 series could be among the first smartphones to be powered by the chip.

On X (formerly known as Twitter), a tipster posted some details about the Snapdragon 8 Gen 4 SoC. As per the leak, it could reach a top clock speed of 4GHz, showing a significant upgrade over the Snapdragon 8 Gen 3 chip which clocked at 3.3GHz. It is also expected to be paired with the Adreno 830 GPU.


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LG QNED 83 Series TV First Impressions: It Does Make Life Good

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LG QNED 83 Series TV First Impressions: It Does Make Life Good

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LED TV brands are a dime a dozen these days, and you can get even a 55-inch TV for under Rs. 40,000. However, when you pay more for a big name brand, you get a much better product. That’s the case with the new LG QNED 83 Series TV. Yes, it will cost you over a lakh, but you’ll forget about the money when you turn it on. I’ve been using the 55-inch variant of the new LG QNED 83 TV for a couple of days, and here are my first impressions of it.

LG is a well-known name in the TV space that makes some of the best TVs around. Someday, I’d like to own or try the LG Signature Rollable TV, which is an incredible piece of technology.

Coming back to reality, the LG QNED 83 Series TV price in India starts at Rs. 1,59,990 for the 55-inch variant. There’s also a 65-inch version, priced at Rs. 2,19,990.

LG QNED 83 Series TV: What’s new

In terms of design, the LG QNED TV looks like most 55-inch TVs, with a slim design and non-existent bezels. The power cable has an angled connector, making it easy to plug the TV when wall-mounted. The ports on the rear are easily accessible, and you get plenty of options. The TV looks and feels good, and it should, considering the price tag. The LG branding is minimal and non-distracting. All you see is the 55-inch panel.LG qned 83 fi g360 remote lg-qned-83-series-tv-remote

Now, you might be wondering what QNED is. LG claims this is the “next generation of LED TVs”. It’s a marketing term used by LG, but some technological advancements are also behind it. QNED TVs get mini-LED backlighting and use quantum dot and nano cell technology to provide brighter images compared to standard LED TVs. This is immediately noticeable when watching content on the LG QNED 83 TV. The LG TV offers vivid colours, brighter details, and deeper blacks than a regular LED panel. In the little time I spent watching a couple of episodes and YouTube videos on the TV, I was left very impressed.

The panel has a 120Hz refresh rate, a boon for gamers like me. I haven’t yet had the chance to play games on the LG QNED TV, but I’m sure I’ll have a lot of fun when I do. The TV also comes with plenty of Picture settings including a Game mode and an AI mode, which is expected to boost the viewing experience when gaming.

LG’s QNED 83 Series TV also offers Dolby Vision and Dolby Atmos support. In my initial testing, I found the TV sound to be loud and clear. There was some distortion at higher levels, but mostly, the sound was excellent. LG has included some AI goodness on the TV, which makes the sound even better. We’ll talk more about this in the full review.

Apart from the panel, one of the main features to look out for on a TV is the software and the brains behind everything. Although the LG QNED 83 TV lacks Google’s Android OS, there’s not much you’re going to miss out on if your primary purpose of using the TV is for streaming and gaming. The TV has a much improved webOS user interface, which I found super smooth and responsive. You’ll get access to all your favourite streaming apps and a browser, and there’s also an App Store where you can download more apps and games. There’s support for AirPlay as well.

The LG QNED 83 Series TV is powered by LG’s A7 Gen6 AI processor, which makes sure everything runs smoothly. I haven’t faced any kind of stutter or lag during my use, and the TV even kept apps in memory so I could continue watching a video as soon as I opened an app. I’d also like to talk about the included remote, which has a scrollable wheel at the centre, making it easy to navigate the UI. You can also point the remote at the TV and use it as a mouse, which is a much faster way to navigate.

LG QNED 83 Series TV Initial thoughts

LG has done a great job with the QNED 83 series of TVs. Among other LED TVs, this one feels refreshing, and the 120Hz refresh rate will surely make gamers happy. The software and UI are smooth, and there are also plenty of apps. The sound is pretty good, too. The LG QNED TV would be an excellent choice for those with consoles or those who want a premium smart LED TV with an OLED-like experience. Stay tuned to our full review to find out if this TV is a good buy at Rs. 1,59,990.

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Lava Blaze Curve 5G Roundup: Launch Date, Expected Price in India, Features, and More

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Lava Blaze Curve 5G Roundup: Launch Date, Expected Price in India, Features, and More

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Lava is all set to launch its new smartphone in India. The Lava Blaze Curve 5G will be the latest addition to the company’s portfolio in 2024, and it is undoubtedly turning out to be an exciting smartphone. The company is leaving no stone unturned to create hype around the device. Multiple leaks and rumours have suggested its features, specifications, price in India and other details. So, if you are still confused about what the next Lava phone will offer, you have come to the right place. In this article, we will discuss all the details about the latest Lava handset.

Lava Blaze Curve 5G India Launch Details

Lava has already confirmed that it will launch Lava Blaze Curve 5G in India on March 5th. The company will livestream the launch on its social media channels. The event will take place at 12 pm IST from Lakshadweep.

Lava Blaze Curve 5G Expected Price in India and Sale Date

The Lava Blaze Curve 5G is expected to launch between Rs. 16,000 and Rs. 19,000 in India. The smartphone might be available in two configurations.

Moving on, a microsite has been made live on Amazon, meaning the handset will be available for purchase from the platform. However, the exact sale date will be known only after the launch.

Lava Blaze Curve 5G Features and Specifications

Lava has recently revealed the design and other key details about the Blaze Curve smartphone. Moreover, multiple leaks and rumours have revealed key features and specifications of the device. Here’s a roundup of all the things that have been revealed so far:

Design

As the name suggests, the Lava Blaze Curve 5G will feature a curved display on the front. There will be a triple-camera module flushed at the rear panel. The volume controls and power on/off buttons are placed on the left side. Moving on, the phone might also feature a stereo speaker setup, as we can see speaker grilles at the top and bottom panels. The handset is tipped to be available in two different colour options, which could be Black and Green.

Display

Lava recently shared a teaser revealing the display features, which is also the major USP of the device. As per the information, the handset will pack a 6.67-inch curved AMOLED display. The phone will also feature a refresh rate of 120Hz. With this, Blaze Curve 5G could be one of India’s cheapest smartphones with a curved display.

Performance and OS

Lava has confirmed that the upcoming smartphone will be powered by a MediaTek Dimensity 7050 processor. The company also teases that the smartphone will feature LPDDR5 RAM and UFS 3.1 storage.

 

 

The phone is expected to be available in two configurations: 8GB RAM with 128GB of internal storage and 8GB RAM with 256GB of storage. Moreover, the phone will also feature 8GB of virtual to improve performance.

Cameras

The Lava Blaze Curve 5G is expected to feature a triple-camera setup on the rear panel for optics. The phone might offer a 64-megapixel primary sensor, an 8-megapixel ultra-wide-angle lens, and a 2-megapixel macro sensor. On the front, the phone might feature a 16-megapixel shooter for selfies and video calling. That being said, there is no official information about the camera specs of the device, but we might get to see accurate information during the launch event.

Battery and Other Details

The phone might be backed by a 5,000mAh battery with support for fast charging. Apart from this, the handset might also feature Dolby Atmos, 5G support, Wi-Fi, Bluetooth, USB Type-C port, and other connectivity options, which are standard in this price segment.


Is the Samsung Galaxy Z Flip 5 the best foldable phone you can buy in India right now? We discuss the company’s new clamshell-style foldable handset on the latest episode of Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.

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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.



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Samsung Galaxy S24 FE Key Specifications Leaked Online, Tipped to Run on Exynos 2400 SoC

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Samsung Galaxy S24 FE Key Specifications Leaked Online, Tipped to Run on Exynos 2400 SoC

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Samsung Galaxy S24 FE could be introduced this year, as per a new leak. Samsung made a strange decision when it launched the Galaxy S23 FE as the successor to the Galaxy S21 FE, skipping one in the middle. However, information about the next generation of the FE lineup has emerged, hinting at its possible launch. It is not known, however, whether the smartphone will be unveiled during the Galaxy Unpacked event in July alongside the new foldables or in October, coinciding with its predecessor’s release timeline.

A tipster on X (formerly known as Twitter) who goes by the username @OreXda has shared some key specifications via a post about the Samsung Galaxy S24 FE. Since it is still early days, not a lot is known about the smartphone. However, if the details are true, the company has made some interesting changes to the upcoming handset. One major change could be the display size as the leak suggests the smartphone might get a 6.1-inch AMOLED display. This means the phone might get smaller, considering its predecessor has a 6.4-inch screen.

Apart from that, the smartphone is tipped to be powered by Exynos 2400 SoC. The tipster also shared that it could get a Snapdragon 8 Gen 3 chipset, albeit with a caveat. “But i think this FE will use only Exynos for globally,” the tipster said. As such, it is likely that the Indian variant will not get the Qualcomm processor. The Samsung Galaxy S24 FE is also said to feature a 12GB LPDDR5X RAM alongside two inbuilt storage variants of 128GB and 256GB UFS 3.1. Finally, the handset is rumoured to be backed by a 4,500mAh battery, similar to its predecessor. Details about its cameras, design, and colour options were not mentioned.

The Samsung Galaxy S23 FE was launched in October 2023. It features a 6.4-inch Dynamic full-HD+ AMOLED 2X display with a refresh rate of 120Hz. In India, it was equipped with the in-house Exynos 2200 chipset, paired with 8GB of RAM and up to 256GB inbuilt storage.

The triple rear camera unit of the Galaxy S23 FE includes a 50-megapixel sensor with optical image stabilisation (OIS), a 12-megapixel ultrawide shooter, and an 8-megapixel telephoto camera. The centre-aligned hole-punch cutout at the top of the display houses a 10-megapixel front camera sensor for selfies and video calls. The handset is backed by a 4,500mAh battery with 25W wired charging support.


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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.



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Suicide Squad: Kill the Justice League Review: Rocksteady’s Looter Shooter Shoots Itself in the Foot

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Suicide Squad: Kill the Justice League Review: Rocksteady’s Looter Shooter Shoots Itself in the Foot

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Long before the Suicide Squad went on to try about killing the Justice League, it dug its own grave. The action-adventure shooter from Rocksteady was born with the burden of living up to the lofty standards set by the studio’s beloved Batman: Arkham games. Then, it stepped on a rake when last year’s gameplay reveal confirmed that the game would be an always-online, live service looter shooter — a departure from Rocksteady’s repertoire of narrative-focussed single-player experiences. And when it finally came out in early access ahead of its February 2 release, the developers had to pull it offline due to a bug that led to full story completion just as players logged in to the game for the first time.

Just like that glitch, Suicide Squad: Kill the Justice League seems to have reached its fated end before it even got a change to begin. The co-op shooter, perhaps by little fault of its own, has become the flagbearer for the failings of live service titles. Repetitive, grindy gameplay meant to stretch out player engagement; in-game store selling items, weapons, and skins at exorbitant prices; and a promise of post-launch seasonal content — Suicide Squad has all the markings for a Fortnite imitator built to culture microtransactions.

But its live service perception obfuscates a lot that works well in it, too, smearing the entire game with a singular, slightly unfair brush. Between the exhausting grind of its missions and the banal way you go about doing them, Kill the Justice League can also be fun. The combination of chaotic shooting and frenetic traversal often hits just the right spot; the game sets up an interesting premise for its story, even if it loses its way towards the end; and its playground recreation of a Metropolis in crisis offers plenty of creative distractions to keep you coming back. But Rocksteady’s co-op shooter also cannot help itself from demolishing its own foundations. There are ideas in Suicide Squad: Kill the Justice League that could have helped lift the game above its many flaws, but its baffling design choices, mundane mission structure, and unclear identity end up working against its strengths.

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In its early moments, Suicide Squad sets up the pieces on the board quite well. We’re introduced to the would-be members of the squad, Harley Quinn, Deadshot, King Shark and Captain Boomerang. The four are freed from Arkham Asylum by A.R.G.U.S. director Amanda Waller, who deceptively plants miniature bombs in their heads. With her finger on the detonator, Waller forces the four criminals to do her bidding as part of Task Force X. Metropolis is under siege from Brainiac, a superintelligent alien from Colu intent on invading Earth and terraforming it to his own liking. Sounds like just the job for the Justice League, right? Except the league has been compromised — brainwashed by Brainiac and now running rogue and evil. The Suicide Squad’s next orders: kill the Justice League.

It’s as ridiculous as it sounds, and the squad knows it. You can’t just kill the Justice League; it’s suicide. Any single member of the superhero group could obliterate this hastily assembled and moderately motivated team of goons without sweating. And the game acknowledges that. So, the four antiheroes then go about recruiting new friends — a who’s who of DC delinquents, who help them find the Justice League’s weaknesses, equip them with weapons of the superhero-killing kind, and upgrade their gear pieces. There are no real surprises in the story here; the game serves pretty much what the title promises. But the narrative shines early on because of the unhinged chemistry between the squad. The quippy back-and-forth between the principal characters can sometimes be Joss Whedon-esque, but it also often works because of their deranged dynamic. The writing never rises above what we’ve come to expect from superhero films, but it also never dives into cringe territory.

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The unhinged chemistry between members of the Suicide Squad shines through
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

The rogue Justice League heroes stand out, too. They retain their familiar personas, but it’s distilled through a comically evil filter. Superman’s infallible morality takes the shape of an inflated god complex; brainwashed Batman truly puts the dark in Dark Knight; and evil Flash, perhaps the best of the lot, is still the comic relief but in a very psychopathic kind of way. The Suicide Squad itself is a colourful, chaotic bunch. It would be easy to paint them all as crazy, but their identities and motivations are distinctly established. Harley Quinn brings the lunatic energy of her ex-boyfriend; King Shark embodies the big endearing idiot, channeling Drax from Guardians of the Galaxy; Deadshot brings the smarts and the sanity; and Captain Boomerang brings the Bushman vibes. The four constantly bicker and blather, but over time you see them actually become a team as their differences somehow bring a collective harmony even as they sing their individual tunes.

As you take on missions from Waller at the Hall of Justice, now the base of operations against its former occupants, the main story unfolds through well-crafted cutscenes and well-timed narrative beats. But the story loses steam before it reaches its final stages as Suicide Squad struggles to bring to the table anything beyond what the title promises. There are some narrative moments meant to provoke, subverting what’s sacrosanct for the sake of shock. And while these aren’t entirely unmerited, they often feel like the game is trying too hard.

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Superman’s infallible morality takes the shape of an inflated god complex as he goes evil
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

The main story is also a short one. If you stick to it, you could perhaps see the end credits in a dozen or so hours. As a result, big narrative moments don’t get the time and space to breathe. Batman: Arkham games, in comparison, felt deliberately slow, allowing players to truly settle inside the cape and the cowl. Suicide Squad, on the other hand, always feels like its rushing you to your next target, like the story is a mere formality to warm you up for the post-launch seasonal content. As you check heroes off your kill list, you are eventually funnelled to a thoroughly unsatisfying non-ending. And while the credits roll, the game leaves you with more meaningless stuff to do to maintain its live service mirage.

Just like its story, Suicide Squad: Kill the Justice League’s gameplay cripples itself with critical missteps, too. At its core, the game is a third-person shooter with fast-paced traversal systems to navigate its open world. And when its kinetic combat and movement systems work as intended, they can be really fun. The shooting itself isn’t very tight or responsive, but the generous auto-aim and chaotic encounters keep it enjoyable. The combat is built around sustaining long combos with help of your guns, grenades, melee weapons, traversal attacks, and special abilities. The game creates accessible links between its different systems, too. For example, both you and your enemies — the myriad minions of Brainiac now roaming the streets and rooftops of Metropolis — have shields that soak up damage before the HP starts taking a hit. You could shoot at enemies, try and get headshots and trick shots while in the air or when sliding on the ground to get critical hits in. But if you aim at their legs, you open them up for a shield harvesting melee attack opportunity. This not only knocks back enemies and deals massive damage to their shields, but also drops pickups that replenish yours.

combat combat

Chaotic combat and zippy traversal systems stand out in Suicide Squad
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

Like any looter shooter, there are a ton of guns in Suicide Squad, spread across heavy weapons, sniper, assault rifle, SMG, shotgun and pistol categories. All guns are tiered based on their rarity — the usual colour codes of green, purple, gold and more. And they come with augments and stat bonuses that affect aspects like critical hit chance, reload speed, damage output and more. Guns can also be used to “counter” enemies with an alternative fire mode that interrupts enemy attacks and stuns them for a little bit, opening them up for a follow-up attack. But oddly weapons categories are tied to specific characters. For instance, only King Shark and Harley Quinn can wield a heavy weapon, while only Deadshot and Captain Boomerang can pick up a sniper. This ends up limiting equip options, restricting you from utilising rarer quality weapons as you want.

Over time, you recruit DC villains as members of you support team. Penguin upgrades your guns and crafts new ones, Poison Ivy applies elemental afflictions to your melee weapons and grenades, and Toyman rejigs your weapon augments. The problem is that the game’s multiple weapon customisation menus and methods often leave you jaded. I found it was best to stop caring about the statistical minutiae and stick with the weapons that feel best to use.

The same applies to talent trees, too. Suicide Squad comes with individual skill trees for each of its antiheroes, but all of them are built to reward grind. Very few skills upgrades unlock meaningful abilities that would actually help you in Metropolis. Most function as incremental boosts dependent on combos. It’s truly a headache to even read the descriptions of these skill upgrades. Sample this: “At 30x combo and higher, Melee Kills and Critical Hit Kills have a 100 percent chance to cause the enemy to Explode and deal 25 percent of their maximum health as damage to enemies within 10 metres.” Every skill upgrade hits you with similar mathematical mumbo-jumbo to the point where you stop caring and just pick your talents at random.

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The shooting isn’t quite as tight and responsive, but frentic encounters keep things fun
Photo Credit: Warner Bros. Games

The chaos of the combat in Suicide Squad can be fun, especially if you keep switching between squad members. While guns work the same across characters, the way you combine the shooting with the traversal abilities of each squad member keeps things fresh. Harley Quinn is light-footed, quick with jumps and dodges, but her grappling hook and swinging mechanic pales in comparison to her colleagues. Deadshot has a jetpack with a limited cooldown that lets him fly around. But the highlights here are King Shark and Captain Boomerang. The former banks on his Atlantean powers to jump and pounce long distances across the skyscrapers of Metropolis, while the latter utilises his boomerang, infused with Flash’s Speed Force powers to zip across the skyline of the city. Shark and Boomerang are easily the most fun to control in both combat and traversal and I ended up maining the two throughout my playthrough. The verticality of Metropolis lends itself to the traversal, too. It’s not just a flat slab of buildings you can glide over without thought. You have to climb up skycrapers, jump off and find your next landing point on the go before your traversal abilities run out of juice, and then recharge and take off again.

But all the fun stuff ends up vaporising because of how Suicide Squad chooses to structure its missions. If you want to upgrade your arsenal and add new gear to your inventory, you will have to engage with support quests. These are mind-numbingly repetitive. If you’ve done four or five of them, you’ve done them all. You’re sent to a location on the map and told to save civilians or defend Poison Ivy’s toxic plants or be guinea pigs for Toyman’s unhinged experiments. The way you go about them all, however, is the same. And if you chose to ignore most of the support quests and stick to the main missions, you’ll miss out on a few important gear upgrades. Even when the combat and traversal is fun, the rinse and repeat nature of the side quests ends up wearing you down and turning the one of the game’s biggest strengths into mindless drudgery.

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Repetitive side quests choke the fun out of the game
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

And it’s not just the side quests; the marquee main missions, where you take on members of the Justice League one by one, are the worst culprit. Suicide Squad: Kill the Justice League features some of the worst boss fights I’ve ever seen in video games. You’d imagine going toe to toe with the likes of Superman, Batman, Flash and the Green Lantern would be the highlights of a game that has ‘Kill the Justice League’ in the title. Instead, these showdowns are its nadir. Suicide Squad’s boss encounters are unimaginative, lazy, and downright offensive. Narratively, your squad gets a piece of tech or a trinket that specifically acts on the weaknesses of each member of the Justice League. For Flash, Lex Luthor builds you a Speed Force thingamajig; for Superman, you hoard up on Kryptonite; and for Green Lantern, you get yourself a Yellow Lantern Battery that weakens his will. But mechanically, you go about each boss encounter the same way.

You use the alterative fire to counter Justice League heroes when the counter signal flashes over their heads to fill up a meter. The meter dictates the amount of damage your guns will deal to the hero. And once the meter is full, you just jump around a closed arena and shoot at them until their health bar crawls down to zero. You can’t really get close to them and use your special abilities or traversal attacks, thus turning boss encounters essentially into target practice. These monolithic fights are also framed and choreographed in shockingly inept ways, almost as if designed to draw your ire. There’s no lock on, of course, but Flash and Superman keep zipping around the area at invisible speeds. Half the time you’re struggling to centre the camera on to them. And when you do, you barely get a few shots off before they zap away. These encounters thus become a cat and mouse chase, where you’re not even sure if you’re the cat or the mouse. And if you needed any proof about how much effort went into these, the final boss fight — the last encounter of the game — is exactly (and I mean exactly) the same as the first one against Flash. It’s like the game got tired of itself at the final hurdle and copy pasted its own old homework to get it over with. It’s not only baffling how Rocksteady went about designing these boss fights, but also just simply sad to see a once reverred studio care so little about its own craft.

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Suicide Squad’s boss encounters are unimaginative, lazy, and downright offensive
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

When it comes to the visuals, Suicide Squad: Kill the Justice League is a vibrant presentation. The particle effects explode on to your screen in a million colours during combat and Metropolis’ embodies an imposing visual identity that always left me impressed. But the game also constantly clutters your screen with persistent HUD elements, effects, mission objectives and markers. While in combat, your screen drowns in garbage indicators, damage numbers, and combo buffs that blindfold you with inessential information. I also couldn’t help but feel a sore lack of atmosphere while playing Suicide Squad. The lightness of the visuals matches the tone that the game is going for, but Rocksteady’s Batman: Arkham games excelled in creating a Gotham that felt depressingly real. The dark alleys, the constant rain and snow, and the neon taking a ghastly glimmer in the fog made for an immersive, heady, and intoxicating Gotham. And while I get that Metropolis reflects the unstained aura of Superman, the Brainiac invasion could have been an opportunity for Rocksteady to present a city yet unseen.

Character models, especially for the squad and for the Justice League, on the other hand, are detailed, with realistic animations that bring them to life. But it’s the voice work here that truly shines through. All squad members are not only distinct in tone, but the dialogue delivery and the comic timing from all four is almost always on point. From the Justice League, special praise must be reserved for the voice work for evil Flash, which channels just the right amount of deranged and dangerous while being funny. But, of course, the highlight here is the late and great Kevin Conroy’s voice for the Batman. In his final turn as the Caped Crusader before he sadly passed away in 2022, Conroy delivers a masterclass. While I have my own reservations with how the game treats the Dark Knight, Conroy’s voice finds the soul of Batman even when he’s gone evil.

On the PlayStation 5, the game runs well in performance mode, delivering 60fps mostly stably. The framerate does take a dip during intense combat sections, but not to a point where it spoils the experience. I also experienced some stuttering during cutscenes and a couple of hard crashes. More annoyingly, the game’s last update brought in more issues for me than it fixed. Suicide Squad froze right after mission completion on three occasions for me, leaving me stuck with a ‘Loading Metropolis’ message. I also had trouble logging in to Warner Bros. servers a couple of times. While I didn’t experience any major bugs or visual glitches, a litany of smaller issues persisted throughout my playthrough. These, however, should be fixed in subsequent updates.

IMG 4287 1 metropolis

Suicide Squad’s Metropolis is visually imposing and features impressive verticality
Photo Credit: Warner Bros. Games/ Screenshot – Manas Mitul

Suicide Squad: Kill the Justice League seems to be plagued with a crisis of identity. Caught between trying to be an effective live service looter shooter that can keep players hooked long term and attempting to craft a Rocksteady-style narrative that delivers a satisfying story, it ends up in a limbo where neither approach works. These are two inherently incompatible models that require total commitment. The recently released Helldivers 2 is the perfect example of how an online live service shooter could distinguish itself in an oversaturated genre. And Suicide Squad need only look at 2021’s Guardians of the Galaxy to see how a squad-based superhero action game can deliver a memorable story.

Perhaps the most baffling fact is that it took Rocksteady, a famed developer whose past games are considered undeniable classics that are being played to this day, took nine years to make a game that falls abysmally short of the studio’s own high standards. Suicide Squad isn’t a terrible game — some of the negative attention could perhaps be attributed to marketing misfires, and some of the criticism is perhaps too harsh, even if not unwarranted. But it constantly pales in comparison to Rocksteady’s Batman: Arkham games in every aspect that matters. There are seeds of ideas, systems, and story here that could have delivered a legitimately fun and distinctly unique shooter. But as the self-destructive game that it chooses to be, Suicide Squad: Kill the Justice League only shoots itself in the foot.

Pros

  • Fun traversal
  • Interesting story premise
  • Likeable cast of characters
  • Chaotic combat
  • Kevin Conroy’s Batman

Cons

  • Repetitive missions
  • Grindy gameplay
  • Live service fatigue
  • Unimaginative boss fights
  • Unsatisfying story

Rating (out of 10): 6

Suicide Squad: Kill the Justice League released February 2 on PC, PS5, and Xbox Series S/X.

Pricing starts at Rs. 4,999 for the Standard Edition on Steam and Epic Games Store for PC, and Rs. 5,299 on PlayStation Store for PS5 and Xbox Store for Xbox Series S/X.


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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.

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Moto X50 Ultra Teaser Hints at Design, F1 Inspiration; Tipped to Launch Globally as Motorola Edge 50 Pro

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Moto X50 Ultra Teaser Hints at Design, F1 Inspiration; Tipped to Launch Globally as Motorola Edge 50 Pro

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Moto X50 Ultra may be unveiled soon as the phone has recently been teased officially. The company teaser hinted at the phone’s design, which is likely to be different from the appearance of earlier models. There is not much known about the handset at the moment, but it has been tipped to be launched globally with slight changes and a different moniker. It is expected to come with upgrades over the last Moto X-series model, the Moto X40, which was unveiled in December 2023.

In the teaser video shared by Motorola in a Weibo post, the upcoming Moto X50 Ultra is shown juxtaposed with Formula 1 clips, hinting at the racing event serving as an inspiration, possibly design-wise. The company has also touted the phone to be an “AI Mobile Phone” (translated from Chinese). We can therefore expect it to be filled with AI-backed features. The company has not yet confirmed the launch timeline or any other details about the phone. Notably, the Moto X40 lineup did not have a Moto X40 Pro or Moto X40 Ulta model.

In the video above, we see the Moto X50 Ultra with a black, faux leather finish. A rectangular rear camera module appears in the top left corner of the back panel with a glossy finish. The split volume keys and the power button are seen on the right side of the handset. We can expect to learn more about the model over the next few weeks.

The Moto X50 Ultra is expected to launch globally, with a few modifications, as the Motorola Edge 50 Pro, a Sparrow News report states. It may carry a 4,500mAh battery with support for 125W wired and 50W wireless charging. A GSMArena report, however, notes that the Motorola Edge 50 Pro is likely to be a rebrand of a vanilla Moto X50 model, if at all there is any. Readers should take these assumptions with a pinch of salt since they are speculative.

The base Moto Edge 40 Pro was launched globally with some minor changes to the Moto X40 model. Notably, the Moto X40 launched with a Snapdragon 8 Gen 2 SoC, a 50-megapixel triple rear camera unit, a 60-megapixel selfie camera, a 6.7-inch full-HD+ curved AMOLED display and a 4,600mAh battery with support for 125W wired fast charging. It shipped with Android 13-based MyUI 5.0. 


The Motorola Edge 40 recently made its debut in the country as the successor to the Edge 30 that was launched last year. Should you buy this phone instead of the Nothing Phone 1 or the Realme Pro+? We discuss this and more on Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.

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Realme 12+ 5G With MediaTek Dimensity 7050 SoC, 67W SuperVOOC Charging Launched: Price, Specifications

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Realme 12+ 5G With MediaTek Dimensity 7050 SoC, 67W SuperVOOC Charging Launched: Price, Specifications

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Realme 12+ 5G has been unveiled in Malaysia and Indonesia ahead of its arrival in India. The handset comes with an octa-core MediaTek Dimensity chipset, a full-HD+ OLED screen, and a triple rear camera unit. The model is available in two colour options and ships with an Android 14-based UI. The phone is confirmed to launch in India on March 6 alongside the Realme 12 5G. These models are set to join the other Realme 12 series handsets that were introduced earlier this year – the Realme 12 Pro 5G and the Realme 12 Pro+ 5G.

Realme 12+ 5G price

Offered in Navigator Beige and Pioneer Green colour options, the Realme 12+ 5G is priced in Indonesia at IDR 41,99,000 (roughly Rs. 22,200) for the 8GB + 256GB configuration. In Malaysia, the handset is listed at MYR 1,499 (roughly Rs. 26,200) for the 12GB + 256GB variant.

Realme 12+ 5G specifications

The Realme 12+ 5G features a 6.67-inch full-HD+ (2,400 x 1,080 pixels) OLED display with up to 120Hz refresh rate, up to 240Hz touch sampling rate, and 2,000 nits peak brightness level. It also gets Rainwater Smart Touch support that is said to help users use the phone in the rain as well as with wet or damp hands.

Realme’s new phone powered by a MediaTek Dimensity 7050 SoC paired with an ARM Mali-G68 MC4 GPU, up to 12GB of LPDDR4x RAM and 256GB of onboard storage. The RAM is virtually expandable to up to an additional 12GB. The phone runs Android 14-based Realme UI 5.0 out-of-the-box.

For optics, the triple rear camera system of the Realme 12+ 5G carries a 50-megapixel Sony LYT-600 primary sensor with optical image stabilisation (OIS) support, alongside an 8-megapixel sensor paired with an ultra-wide-angle lens, and a 2-megapixel macro shooter. The front camera, on the other hand, carries a 16-megapixel AI-backed sensor.

Realme also packs a 5,000mAh battery into the Realme 12+ 5G with support for 67W SuperVOOC charging. For security, the phone is equipped with an in-display fingerprint sensor. It also supports 5G, GPS, Glonass, Beidou, Galileo, QZSS, Wi-Fi, Bluetooth 5.2, and USB Type-C connectivity. The handset weighs about 190g and measures 162.95mm x 75.45mm x 7.87mm in size.


Samsung launched the Galaxy Z Fold 5 and Galaxy Z Flip 5 alongside the Galaxy Tab S9 series and Galaxy Watch 6 series at its first Galaxy Unpacked event in South Korea. We discuss the company’s new devices and more on the latest episode of Orbital, the Gadgets 360 podcast. Orbital is available on Spotify, Gaana, JioSaavn, Google Podcasts, Apple Podcasts, Amazon Music and wherever you get your podcasts.
Affiliate links may be automatically generated – see our ethics statement for details.

For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.

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OnePlus Buds 3 Review: Simply, Excellent Value

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OnePlus Buds 3 Review: Simply, Excellent Value

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The newly launched OnePlus Buds 3 appears as a brand-new product line since OnePlus never launched a Buds 2 truly wireless earphones. Technically, these are closer to the Nord Buds Z2 both in terms of features and in terms of price, so you can say that these buds are the spiritual successors to the Buds Z2. However, their pricing places them just below the premium OnePlus Buds Pro 2 in the OnePlus audio range. OnePlus, with its new Buds 3 truly wireless earphones, claims to deliver premium features at a lower price point. I’ve been using them for a couple of weeks, and here’s why I think they are an excellent choice at Rs. 5,499 in India.

OnePlus Buds 3 Review: Design and Features

The design of the OnePlus Buds 3 case appears identical to the OnePlus Buds Pro 2. Pick it up, and you will notice that it’s a bit chunky compared to the latter, and that’s down to the bigger case battery. The case has a plastic finish and does not feel as premium as the Buds Pro 2’s case, but this is fine as it also retails for half its price. Its thicker overall dimensions also make it easier to open the case when accessing the earphones, letting me confidently open and close it with one hand.

OnePlus Buds 3 open earbuds design ndtv OnePlusBuds3  OnePlus

The OnePlus Buds 3 has a very comfortable fit with a grippy semi-chrome finish

 

The earbuds are available in two finishes, Splendid Blue and Metallic Gray. I received the Splendid Blue earbuds for review, and they have a nice chrome finish around the stalks with the blue plastic casing exposed closer to the silicon tips. These chromed stems, which are thicker than those of the Buds Pro 2, also lend it some grip (even though they do get smudgy), so they don’t slip out of my hands when removing or placing them into the charging case. Just like the OnePlus Buds Pro 2, the earbuds have a very comfortable fit, and I had no trouble wearing them for hours on end without any discomfort.

The charging case weighs 40.8 grams, while each earbud weighs 4.8 grams, which isn’t heavy. In fact, these are lighter than the combined weight of the OnePlus Buds Pro 2 (over 50 grams). Just like the OnePlus Buds Z2, the Buds 3 offer an IP55 rating for dust and water resistance. This means that the buds can withstand splashes of water or sweaty workouts as well. The sales package includes two extra sets of silicon ear tips and a short USB-C charging cable.

OnePlus Buds 3 closed case design ndtv OnePlusBuds3  OnePlus

The OnePlus Buds 3’s charging case (right) is thicker but has a bigger battery compared to the Buds Pro 2’s case (left)

 

OnePlus Buds 3 Review: App and specifications

When connected to a OnePlus smartphone, all the settings and customisations can be accessed under the Bluetooth Settings of the phone under Settings> Bluetooth> OnePlus Buds 3> i> Earbuds functions. One can adjust the active noise cancellation’s effectiveness, tweak the equaliser, toggle 3D audio, and, more importantly, adjust the earbud controls from here. One can also find their earbuds and control the camera when connected to a OnePlus smartphone (not available on non-OnePlus devices).

For non-OnePlus smartphones and iPhone users, there’s the HeyMelody app. It’s available for both Android and iOS devices and offers plenty of control and customisation. You get Noise Control (ANC), adjustable EQ, Golden Sound, and even OnePlus 3D Audio. One can even toggle dual connections and even check out the connected devices on an iPhone. There’s even a game mode toggle for those who prefer lower latency, and one can even upgrade the firmware using an iPhone, which is quite impressive. Earbud controls are available under a separate section altogether.

The touch controls that come with the OnePlus Buds 3 are brand-new. These work very well and provide accurate feedback when sliding a finger up or down the stem of the earbuds. While touch controls have been present on OnePlus earbuds for a while, the new slide gesture lets one either change a track or adjust the volume.

OnePlus Buds 3 open app controls ndtv OnePlusBuds3  OnePlus

The HeyMelody app works well on iOS and non-OnePlus devices, offering enough features and customisations

 

What’s more, is that the slide gesture can be customised for each earbud, so one can be used for switching tracks while the other can be used for adjusting volume. This feature or gesture alone seems justifiable for many to upgrade to this pair of truly wireless earphones because even the top-end Buds Pro 2 do not let you adjust volume controls via the earphones.

As for specifications, each earbud gets a 10.4mm woofer and a 6mm tweeter (dual drivers) that offer a sensitivity of 110db and a frequency response range of 15Hz to 40,000Hz. There are 3 mics on each earbud that are also used for noise cancellation apart from calls. Each earbud has a 58mAH Li-ion battery, while the case offers a large 520mAh unit. The earphones use Bluetooth 5.3 and support AAC, SBS and even the LHDC 5.0 codec.

OnePlus Buds 3 Review: Performance and battery life

As expected from an audio product at this price point, the audio caters mainly to the bass-heavy crowd. However, this isn’t the usual muddy bass but a rather clear and defined type, which is very enjoyable when listening to dance music or even when watching movies as it adds that extra bit of thump without going overboard. But all of this happens at the default Balanced EQ setting, which literally does what it claims to, reserving the more bass-heavy sound for the ‘Bass’ setting. The mids as usual, still take a bit of beating here, but most users won’t notice it much. For those who do, the ‘Serenade’ preset seems to take care of this to an extent.

There’s also a BassWave feature which I found to be quite unique. Activating it in settings lets one not only increase the bass level but also drop or reduce it. However, utilising the feature only seemed to make things worse (no matter where you are headed), so I preferred keeping it off.

As for the microphones, they do an excellent job of drowning out unnecessary ambient sounds, making the caller’s voice sound loud and clear in various settings. At no point during the review period did I ever hear a caller complain about my voice quality, which is pretty impressive as I’ve heard callers complain quite frequently when using the Buds Pro 2?

OnePlus Buds 3 open case design ndtv OnePlusBuds3  OnePlus

While the two appear a bit similar, the OnePlus Buds 3’s earbuds have thicker stalks

 

The active noise cancelling (ANC) tech works as expected and is able to suppress low-frequency noise well, but not so much with mid and high-frequency noise as they managed to get through. Still, it’s quite capable and gets the job done, given its price point.

In terms of connectivity, the OnePlus Buds 3 did quite well. I was able to have conversations and listen to music several metres away (with solid walls with doors in between) in my apartment, and the connection did not seem to drop or struggle (provided I stuck to the lighter SBC/AAC codec). When playing games, there is a separate mode to prioritise latency over audio quality when using the HeyMelody app on iPhone or other Android devices.

As for battery life, playing music continuously using the AAC codec, at 50 percent volume, the buds easily lasted me 10 hours on a single charge with the ANC turned off. Turning ANC on dropped this figure to around 6 hours. Switching to the heavier LHDC, as expected, reduces play time even further, dropping it to around 5 hours only. Indeed, the chunky case does come with some benefits letting the earbuds 4 times on a single charge.

While LHDC audio codec is available, it’s quite obvious to conclude that it’s wiser to stick with AAC for better battery life and ANC usage, as the advantages of LHDC are a bit gimmicky with these earbuds. They manage a bare minimum of 400kbps while being unusable (in terms of stability and range) at the promised 1Mbps or 1,000kbps bitrate.

I wasn’t able to accurately test out charging speeds, but OnePlus claims that the Buds 3 truly wireless earphones, when charged with the case for 10 minutes, can provide up to 7 hours of combined usage, which sounds good enough, so I’ll take their word for it.

Verdict

At Rs. 5,499, the OnePlus Buds 3 truly wireless earphones offer a plethora of features that have trickled down from the more premium Buds Pro 2, almost making the latter redundant when it comes to certain features. Key among these are the new slide gestures with touch controls, which make for a convenient way to control the volume and music playback experience without the need to reach for your smartphone. While the addition of LHDC codec is questionable, you still get capable ANC and excellent voice quality. A well-designed companion app that offers most of the features of a OnePlus smartphone, even on a non-OnePlus device, ends up making the OnePlus Buds 3 earphones a very compelling audio package at this price point.


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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.

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Itel P55T With 6,000mAh Battery, Dual Rear Cameras Launched in India: Price, Specifications

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Itel P55T With 6,000mAh Battery, Dual Rear Cameras Launched in India: Price, Specifications

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Itel P55T was launched in India on Wednesday (February 28) as the latest entry-level offering from the Chinese smartphone brand. The new handset runs on Unisoc T606 SoC with 4GB RAM and 128GB of onboard storage. Like the recently released Itel phones, the Itel P55T also boasts an iPhone-like Dynamic Bar feature on the display. It houses a 6,000mAh battery with support for 18W fast charging. The Itel P55T features a dual camera setup at the rear, headlined by a 50-megapixel primary sensor.

Itel P55T price in India, availability

The Itel P55T is priced at Rs. 8,199 for the 4GB RAM + 128GB storage version. It is offered in Astral Black and Astral Gold colour options. The handset is currently up for sale on Flipkart.

Itel P55T specifications

The dual-SIM (Nano) Itel P55T runs on Android 14 (Go Edition) and features a 6.56-inch HD+ (720 x 1,640 pixels) IPS display with a 90Hz refresh rate, 90 percent screen-to-body ratio, and 180Hz touch sampling rate. The display includes a hole-punch cutout for housing the selfie camera and supports the Dynamic Bar feature for quickly viewing notifications. As mentioned, the new Itel handset runs on an octa-core Unisoc T606 SoC, paired with 4GB of RAM. With Memory Fusion technology, the onboard RAM can be virtually expanded up to 8GB.

For photos and videos, the Itel P55T carry an AI-backed 50-megapixel dual rear camera setup with rear flash. For selfies and video calls, it carries an 8-megapixel front-facing camera with front flash.

The Itel P55T packs 128GB of onboard storage. It offers a face unlock feature and is equipped with a fingerprint sensor for biometric authentication. Connectivity options on the devices include Wi-Fi 802.11 ac/a/b/g/n, Bluetooth, GPS, 4G, OTG, and a USB Type-C port. Sensors onboard include e-compass, g-sensor, and gyroscope.

Itel has equipped the Itel P55T with a 6,000mAh battery with support for 18W fast charging. The battery is claimed to deliver up to 45 days of standby time and up to 155 hours of music playback time on a single charge.


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For details of the latest launches and news from Samsung, Xiaomi, Realme, OnePlus, Oppo and other companies at the Mobile World Congress in Barcelona, visit our MWC 2024 hub.


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